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what means "maxEnviromentDelta" ??


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airconditioner and liquidconditioner work in the same way.

in  Assembly-CSharp.dll, i find they both have " temperatureDelta = -14f". it means reduce the temperature of the air/liquid by 14 degree.
 

and  " maxEnvironmentDelta = -50f" , i think this is the heat from conditioner.

but i cant understand this maxEnvironmentDelta = -50f, anyone know how it works?

this.CoolingStalledHotEnv = new StatusItem("CoolingStalledHotEnv", "BUILDING", "status_item_vent_disabled", StatusItem.IconType.Custom, NotificationType.BadMinor, false, SimViewMode.None, SimViewMode.None, true, 2046);
this.CoolingStalledHotEnv.resolveStringCallback = delegate(string str, object data)
{
	AirConditioner airConditioner = (AirConditioner)data;
	return string.Format(str, GameUtil.GetFormattedTemperature(airConditioner.lastEnvTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true), GameUtil.GetFormattedTemperature(airConditioner.lastGasTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true), GameUtil.GetFormattedTemperature(airConditioner.maxEnvironmentDelta, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Relative, true));
};
public class COOLINGSTALLEDHOTENV
{
	public static LocString NAME = "Gas Too Hot";

	public static LocString TOOLTIP = "Incoming pipe contents cannot be cooled more than {2} below the surrounding environment\n\nEnvironment: {0}\nCurrent Pipe Contents: {1}";
}

Not sure why you're asking the forum about unused code when you have the assembly right there containing every reference.
 

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