Draukel Posted September 13, 2017 Share Posted September 13, 2017 Hello everyone, one again I ask about sanity stuff. For this question is just if I can code something like "I gain 10 sanity point when I take damage" (don't ask me what character I made, that's...Weird...But in don't starve universe it's normal I guess), I know it's possible, I've successfully coded an effect for loose sanity in day and gain it in night. Or maybe I'm wrong? I don't know, but I prefer to try. If you think you have the answer, a reply is welcome. Don't be afraid, I don't bite, not every time èwé Link to comment https://forums.kleientertainment.com/forums/topic/81964-have-sanity-back-when-im-hitted/ Share on other sites More sharing options...
Lumina Posted September 13, 2017 Share Posted September 13, 2017 Yes. You need to add a "listenforevent" in your character masterpostinit, with the even of being attacked (don't remember which one it's exactly), and make your custom function that will trigger when attacked. Link to comment https://forums.kleientertainment.com/forums/topic/81964-have-sanity-back-when-im-hitted/#findComment-953276 Share on other sites More sharing options...
Draukel Posted September 13, 2017 Author Share Posted September 13, 2017 5 minutes ago, Lumina said: Yes. You need to add a "listenforevent" in your character masterpostinit, with the even of being attacked (don't remember which one it's exactly), and make your custom function that will trigger when attacked. So I do Quote inst:ListenForEvent("something I didn't found yet", function(data) if data.cause == inst.prefab then local delta = 10 -- amount inst.components.health:DoDelta(delta) end Right? Link to comment https://forums.kleientertainment.com/forums/topic/81964-have-sanity-back-when-im-hitted/#findComment-953285 Share on other sites More sharing options...
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