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Now you don't even have to use wash basins - Update 230103 - we can't get sick anymore


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Yeah now you don't need wash basins.
Weak immune system and pessimistic attitude and after 2 hours the closest I got was 15% immune. Then they recovered.
Apparently food poisoning is nerfed so much now that they cant get sick.
Also Stress vomiting do not release germs.

It is some awesome stress reactions though. Those you did good.

Well, there have to be much worse disease coming.

It is early game and I guess food poisoning is just training wheels now.

Gameplay video

If that's how it is now, then I don't like the change. In my opinion it's pretty easy to prevent food poisoning once you learn how to do it. I'm not having any trouble with it, it almost seems like the people complaining that it's too hard are playing a completely different game. What's the point of spending three months developing a disease system just to make the disease so weak that players can't get their dupes sick if they try to? If dupes with weak immunity system won't get food poisoning even if the player doesn't put up any wash basins, then it might as well be removed from the game.

The thing with disease is that it was a whole new concept, a new element that requires a different way of thinking in terms of building placement.  Many people that are complaining aren't what you'd called "newbies" either, but because disease forced them to abandon/redesign their old base pattern, they're running into problem with it.

For me at least, disease was not that hard, and it took about 3 failed starts for me to figure out how to manage it with minimal effort.  For food poisoning, it was 2 outhouses and 3 water basins, plus a specifically placed bottle emptier for germy water that minimizes germs getting on everything when dupes carry the bottle around.  That's it.

Slimelung is a bit harder, but once you get a aquatuner running, I just dump all my infested slime and germy ores in a cold room and they're done.  The only thing to watch out for is which dupe you're allowing to go into the biome.

Like Mjello had shown in his videos, that it's actually pretty hard to get sick in the first place.  Nerfing germs further really makes no sense at all.

Something is definately wrong with this update. I think it is the following.

Food poisoning transfers to plants.
But not from plants to meal lice when harvesting.
And without transfer from plants to meal lice. It does not matter if you get the disease in your crops.

Also later in the video. There was no transfer of disease from dupe surface germ to meal lice.

Also no transfer of disease from liquid to dupe.

Quoting klei video "Much of the work in the outbreak  update was to get the spread of the disease to work". Well it does not work.

I really see the potential in this way of simulating disease. And the fun in playing with it. I would be very sad to see the disease system go away just because some people don't want a game with any difficulty. Just a sandbox where you can build stuff.

That is what sandbox mode is for.

This morning food poisoning was transferring from dupe to food again.

Infected with slime lung and food poisoning - What disease do you get ?

Seems to be that germ count decides. This one got slime lung but not food poisoning. Apparently you can't get both.

When klei spoke about the spreading they did get it to work, the transferring of diseases is what your referring to, Disease travel along suitable solids, suitable gasses, and suitable liquids and die on those that are unsuitable. If materials are used to build an object are infected then the building too becomes infected.

When meal lice spawn it is an entirely different item which is made from thin air, not the plant itself, so their is no transfer, the same happens with rotting food turning into polluted dirt.

9 hours ago, Michi01 said:

If that's how it is now, then I don't like the change. In my opinion it's pretty easy to prevent food poisoning once you learn how to do it. I'm not having any trouble with it, it almost seems like the people complaining that it's too hard are playing a completely different game. What's the point of spending three months developing a disease system just to make the disease so weak that players can't get their dupes sick if they try to? If dupes with weak immunity system won't get food poisoning even if the player doesn't put up any wash basins, then it might as well be removed from the game.

I completely agree with this, it only took me a few cycles to figure out "Hey if i put a wash basin here i eliminate the first disease". But I am totally with you, why spend 3 months on a system that you are just going to pretty much reverse it all... so all we got from 3 months is a new overlay with a rainbow of colours, a few new buildings and a newer farming system (Which i do prefer but makes my mealwood colony a little bit harder because it needs to be bigger XD)

I don't think its fair on the devs but, in my opinion the germs were nicely balanced enough that you had to think ahead with what you had to do, you had to prepare for Food poisoning,...by washing your hands, but it seems people don't like this as washing hands "Ruins" the game. Planning ahead for slimelung, either with an ore scrubber, or cooling it, or heating it up... I think its just unfair that people who are complaining are getting to ruin  what the devs have worked hard on just so they can get their own way.

If something is harder all people need to do is ask for advice, once you get past the small learning curve its easy. 

3 hours ago, BlueLance said:

When klei spoke about the spreading they did get it to work, the transferring of diseases is what your referring to, Disease travel along suitable solids, suitable gasses, and suitable liquids and die on those that are unsuitable. If materials are used to build an object are infected then the building too becomes infected.

Yes you are right about this. My experience is that sometimes it stop working... Like temporary. Restarting the game makes it work again. One of those really hard to find bugs. I think it should transfer from crop to harvest and from liquid to dupe but it may just be designed that way. Maybe other diseases will use those spread mechanisms.

18 minutes ago, Mjello said:

Yes you are right about this. My experience is that sometimes it stop working... Like temporary. Restarting the game makes it work again. One of those really hard to find bugs. I think it should transfer from crop to harvest and from liquid to dupe but it may just be designed that way. Maybe other diseases will use those spread mechanisms.

Yeah the only time a solid/liquid/gas will interact with each other in terms of disease is during sublimation, I think they will make it that dupes going through polluted water etc will get covered in it, but for now I think they wanted to release this as a preliminary test to see how the mechanics handle. But goodness knows, the devs will tell all one day :)

My basic observation that food poisoning is nerfed too much in my opinion still stands.

I can't get them infected without combining with slime lung exposure. That is nerfing it too much.

 

People are just damn babies that want everything to be easy and smooth, tends to be the case on other klei games like DST. Can't tell you how many times I go into that game and people just like refuse to learn or do anything they just wanna mooch off others works and do nothing in return even if you try and teach them. And majority of the problems can be solved just by simple thinking and reading

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