Mobbstar Posted August 18, 2017 Share Posted August 18, 2017 (edited) The game uses DebugRender to better visualise some things like worldgen, pathfinding, etc. However, I can't figure out how to enable this. It'd be a great help to have this tool, so if anybody happens to know how to get it, please let me know! EDIT: Here's an example of what I mean: Spoiler local function DrawDebugGraph(graph) -- debug draw of new map gen local debugdrawmap = CreateEntity() local draw = debugdrawmap.entity:AddDebugRender() draw:SetZ(0.1) draw:SetRenderLoop(true) for idx,node in ipairs(graph.nodes) do local colour = graph.colours[node.c] for i =1, #node.poly-1 do draw:Line(node.poly[i][1], node.poly[i][2], node.poly[i+1][1], node.poly[i+1][2], colour.r, colour.g, colour.b, 255) end draw:Line(node.poly[1][1], node.poly[1][2], node.poly[#node.poly][1], node.poly[#node.poly][2], colour.r, colour.g, colour.b, 255) draw:Poly(node.cent[1], node.cent[2], colour.r, colour.g, colour.b, colour.a, node.poly) draw:String(graph.ids[idx].."("..node.cent[1]..","..node.cent[2]..")", node.cent[1], node.cent[2], node.ts) end draw:SetZ(0.15) for idx,edge in ipairs(graph.edges) do if edge.n1 ~= nil and edge.n2 ~= nil then local colour = graph.colours[edge.c] local n1 = graph.nodes[edge.n1] local n2 = graph.nodes[edge.n2] if n1 ~= nil and n2 ~= nil then draw:Line(n1.cent[1], n1.cent[2], n2.cent[1], n2.cent[2], colour.r, colour.g, colour.b, colour.a) end end end end Edited August 18, 2017 by Mobbstar added example Link to comment Share on other sites More sharing options...
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