Saiph Posted July 11, 2017 Share Posted July 11, 2017 (edited) Hello, I am trying to fix the "Advanced World Generation" mod by Déjà Vu. (Mod Link) One of the goals of this mod is to add cave biomes on the surface. He created a new TaskSet where he manually put the Forest and Cave tasks in worldgenmain.lua. This works but for some reason, the biomes arrangement looks very weird: Example 1 Example 2 I can't tell exactly what is wrong, but these maps are not fun to play on. - The center of the map is full of long and thin paths that serve no gameplay purpose. - The world feels too linear, biomes are rarely connected to more than 2 other biomes unlike in the normal world generation. Do you have any idea of what can be wrong ? modworldgenmain.lua Edited July 11, 2017 by Saiph Link to comment https://forums.kleientertainment.com/forums/topic/80528-bugged-world-generation-when-adding-cave-tasks/ Share on other sites More sharing options...
Lumina Posted July 11, 2017 Share Posted July 11, 2017 I guess it's related to the task of caves biomes. They often have "holes" and "branch" like this, and often are connected to only one biome. Link to comment https://forums.kleientertainment.com/forums/topic/80528-bugged-world-generation-when-adding-cave-tasks/#findComment-938603 Share on other sites More sharing options...
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