Jump to content

Which game engine build "Don't Starve"? Unity3D? or Self-build Engine?


Recommended Posts

Thanks for asking! The Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. The art for the game was mostly made in Adobe Flash, and and then exported into our own animation format. Finally, we use FMOD as our audio backend.

On 6/29/2017 at 6:46 PM, twooclockam said:

I'm making decision to whether or not use Unity3D for my next "Paper Like" game.

Maybe you would like to take a look at the Godot Engine as well. It's a great FOSS alternative to Unity.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...