boggers Posted June 21, 2017 Share Posted June 21, 2017 So I started playing Rimworld after seeing it mentioned a lot on these forums, both games have good systems of priority management, but a combination could be even better. For those who haven't played Rimworld, the job priority board is very similar, except that rather than the priority being allocated to the job itself, each character has their own priority per job type, this makes things run more smoothly than ONI in general - builders build and diggers dig, but also makes it trickier to say "everyone get on this right now" without extensive micromanagement, which is something that ONI does well by having priority assigned to the job itself. To get the best of both systems, you could keep ONIs job based priorities but extend the simple toggle for each dupe/job pair to allow individual dupe preferences for each job type with a simple +/- modifier. It would only need a few levels to be very effective, say -2 to +2. eg, if you set Mi Ma to +2 on sweep, assuming storage is on priority 5, she will not get involved in any other jobs below priority 7, but she will still drop that broom for a priority 9 dig, eg rescuing a suffocating dupe. Likewise, making build jobs at standard 5 priority would mean only the best builders will turn up for it, because they have build +2, so they see it as 7, meanwhile your other dupes might have +1 or +2 to cooking, or delivery, or whatever their primary tasks are. Link to comment Share on other sites More sharing options...
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