CodingKitteh Posted May 30, 2017 Share Posted May 30, 2017 Expanding in-game cooking by the use of ingredients to enhance food quality Added Flavoring Station/Counter Expands Cooking Research new recipes/ingredient refinement + processing Introduces flavor synergy game dynamic Cooking incentives Example Condiments Salt Source: Exothermic chemical reaction of a mineral ore + chlorine gas (i.e. Sodium Chloride) Prefix: "Salted" Black Pepper Source: Seeds of a new vine based plant that consistently produces black pepper (does not need to be replanted) Prefix: "Peppered" Gravy Source: Refined Agricultural ingredient Prefix: "Savory" Chili Pepper/Oil Source: Refined oil of Pepper plant Prefix: "Hot or Spicy" Sugar Source: New plant like sugar cane Prefix: "Caramelized" Flavorings and Synergy Single or multiple additions simply modify food quality by the ingredient amounts i.e. salting Mush Fry, quality -2, becomes Salted Mush Fry, quality -1 i.e. Salted, Peppered Mush Fry becomes quality 0 Flavor Synergy Specific arrangements of condiments can add the ultimate prefix to food. The added quality is higher than all the individual ingredients combined. Chili Oil + Black Pepper = "Flaming" Salt + Gravy + Black Pepper = "Gourmet" or "Umami" Condiment Use incentives Temporary buffs achieved once food reaches a certain quality (i.e. +5) i.e. Speed or Destress buffs Phenomenal Food quality Huge bonus effects if huge quality bonuses are achieve(i.e. +10) Stat enhancements, disease immunity, temperature tolerance Link to comment Share on other sites More sharing options...
LeadfootSlim Posted June 1, 2017 Share Posted June 1, 2017 Given that this is the studio behind Don't Starve, I won't be surprised if we see more and more food options added over time. Regardless of "flavors", which might be neat, I suspect we might end up seeing more food processing options. Lice protein smoothies, anyone? I like the idea of food-based buffs, since that'd give more purpose to the food screen where we can limit Dupes' diets. For example, giving Ultra Spicy food to our sleet-wheat harvesters and ice miners to keep their body temp up... Link to comment Share on other sites More sharing options...
BlueLance Posted June 1, 2017 Share Posted June 1, 2017 I do think they will add food options, and I love the idea of these, because at the moment I only eat Mealwood and have a Musher as an emergency backup. Link to comment Share on other sites More sharing options...
CodingKitteh Posted June 3, 2017 Author Share Posted June 3, 2017 On 6/1/2017 at 9:16 AM, BlueLance said: I do think they will add food options, and I love the idea of these, because at the moment I only eat Mealwood and have a Musher as an emergency backup. Frost Bun is relatively abundant as you venture to the ice biomes to harvest sleet wheat Link to comment Share on other sites More sharing options...
Nidhoggur Posted June 4, 2017 Share Posted June 4, 2017 Hey, I like the idea about flavors, and the research for new recipies. Yeah, food based buffs sounds nice, too. Though something like disease immunity from food sounds a bit unrealistic. Also, salted food could last longer without spoiling. I was also thinking on the lines of animal breeding, for a sustainable meat source. They would of course require food and water on their own, so it goes the whole cycle. On 30 Май 2017 г. at 9:09 AM, CodingKitteh said: i.e. Salted, Peppered Mush Fry Sometimes, I think that's what they actually serve in those fast food chains. On 1 Июнь 2017 г. at 4:01 PM, LeadfootSlim said: Given that this is the studio behind Don't Starve, I won't be surprised if we see more and more food options added over time. Oh, I'm pretty sure of that! Koalefant trunk, anyone? Link to comment Share on other sites More sharing options...
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