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Small feedback about agricultural update


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Hi,

So with the update i started a new file, and have some feedback about the game. I'm not an expert player, probably more in the average. I reached 100+ day in this game and could probably continue without too much troubles for now, even if i have some stress time to time.


First, the update is welcome and i find the game more enjoyable.

 

I still have some things bothering me :

- I cannot know range of T° of growing plant if they are in ok condition. When they are in toasty or chilled surrounding i could know, but not when they are in ok range. It's not really convenient, because i could want to ensure my plant will not be close to the limit, or are in the average temp, but i don't have the information if i'm already "ok", even if it's not the optimal "ok".

- My dupes often go to the toilets during night, and i don't see anything i can do to prevent it. So they have interrupted sleep, and it's annoying. Why not being able, i don't know, to create a kind of schedule ? For example, i could set that one hour before night they will stop work and go to the toilet if needed, to ensure a calm night. I make the choice to lose some time of work to ensure calm night. And i could change this any time if i need them to work an entire day, or anything like this.

 

On another topic :

I started growing plant with mealwool, and since i didn't know you could obtain seeds with the better harvest, i more or less depleted my stock of seed. (More or less because there are still seeds to discover buried in ground). I also started growing the new wheat seed.

The wheat is very great, maybe a little too great. You don't need to grow it perfectly to have new plants, so you could grow great quantities of it without too much trouble (i'm using the farm tile, the one you can fertilize but not irrigate). The only downside is that i have to cook it, but i also gain a ok food in the process.

Maybe the basic recipe (the bun) should be a little less good, and only the one with peppernut be a good food ? It could help balance a little, because the only downside i see about wheat now is that you need to cook it.

 

I have one problem at the moment in my game, i have too many gases so my structure often stop working because of max pressure, and i don't see how to get ride of it. So this point could perfectly be because i'm not good enough to have a balanced system, but it's annoying to spend time creating complex system and see them stop working because you don't have really a way to get ride of gases. At least no accessible one (some people do complex things to makes gases liquid ?)

 

I would like a way to manage hatch and other animals. I have some hatch in my base, i would like a way to, for example, attract them somewhere with a structure so i could make a pen for them, a place that wil be safe, so i could "raise" them for coal, and maybe multiply them over time.

 

A small suggestion : why not having a vest to lessen the effect of wetness ? Now that the effect are bigger, it will be useful to be able to protect a dupe for wetness, when you know that, for example, some dupe will have to do work underwater or whatever.

 

Thanks for reading :)

9 hours ago, Lumina said:

- I cannot know range of T° of growing plant if they are in ok condition. When they are in toasty or chilled surrounding i could know, but not when they are in ok range. It's not really convenient, because i could want to ensure my plant will not be close to the limit, or are in the average temp, but i don't have the information if i'm already "ok", even if it's not the optimal "ok".

Yea, annoying. You can check the 'OK' range when looking at the planter box/farm tile, but the 'perfect' condition is only shown when the plant reached it.

9 hours ago, Lumina said:

I have one problem at the moment in my game, i have too many gases so my structure often stop working because of max pressure, and i don't see how to get ride of it. So this point could perfectly be because i'm not good enough to have a balanced system, but it's annoying to spend time creating complex system and see them stop working because you don't have really a way to get ride of gases. At least no accessible one (some people do complex things to makes gases liquid ?)

Hydrogen: Collect at the top of the base and burn in a hydrogen generator
CO2: Collect at bottom-right corner of base with air scrubber
Chloride: Drop it into a pit or liquify in a smaller room using cold hydrogen.
Natural Gas: Box in buildings that emit it (fertilizer maker), collect with gas pump and feed into gas generator
Polluted oxygen: Feed to Pufts. Prevent buildup by covering polluted water with clean water, store slime/polluted dirt in storage compactors located underwater.

9 hours ago, Lumina said:

would like a way to manage hatch and other animals.

Hatch will bury at 'day' in any natural tile they walk onto, but continue to move over built tiles. They jump over 1 wide gaps and onto two tile high obstacles - so you can build them a path toward a natural tile in the area you want to put them in and wait for them to bury there so you can box them in. Good plan is to make the hatch place downward, as moving them in that direction is easy (deconstruct where they stand).

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