Nipi Posted May 9, 2017 Share Posted May 9, 2017 (edited) My error: Spoiler My lua file: Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "anim/player_actions_pickaxe.zip" ), Asset( "ANIM", "anim/player_actions_shovel.zip" ), Asset( "ANIM", "anim/player_actions_blowdart.zip" ), Asset( "ANIM", "anim/player_actions_eat.zip" ), Asset( "ANIM", "anim/player_actions_item.zip" ), Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ), Asset( "ANIM", "anim/player_actions_bugnet.zip" ), Asset( "ANIM", "anim/player_actions_fishing.zip" ), Asset( "ANIM", "anim/player_actions_boomerang.zip" ), Asset( "ANIM", "anim/player_bush_hat.zip" ), Asset( "ANIM", "anim/player_attacks.zip" ), Asset( "ANIM", "anim/player_idles.zip" ), Asset( "ANIM", "anim/player_rebirth.zip" ), Asset( "ANIM", "anim/player_jump.zip" ), Asset( "ANIM", "anim/player_amulet_resurrect.zip" ), Asset( "ANIM", "anim/player_teleport.zip" ), Asset( "ANIM", "anim/wilson_fx.zip" ), Asset( "ANIM", "anim/player_one_man_band.zip" ), Asset( "ANIM", "anim/shadow_hands.zip" ), Asset( "SOUND", "sound/sfx.fsb" ), Asset( "SOUND", "sound/wilson.fsb" ), Asset( "ANIM", "anim/beard.zip" ), Asset( "ANIM", "anim/mia.zip" ), } local prefabs = {} local start_inv = { -- Custom starting items } local fn = function(inst) -- choose which sounds this character will play inst.soundsname = "wendy" if not TheWorld.ismastersim then return inst -- Minimap icon inst.MiniMapEntity:SetIcon( "mia.tex" ) -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE -- Movement speed (optional) inst.components.locomotor.walkspeed = 8 inst.components.locomotor.runspeed = 10 end return MakePlayerCharacter("mia", prefabs, assets, fn, start_inv) Also added my file for download. Would really appreciate any help! I've spent so much time on this and I just cant bring myself to give up! mia.lua Edited May 10, 2017 by Nipi SOLVED Link to comment https://forums.kleientertainment.com/forums/topic/78611-solved/ Share on other sites More sharing options...
CarlZalph Posted May 9, 2017 Share Posted May 9, 2017 if not TheWorld.ismastersim then return inst end Link to comment https://forums.kleientertainment.com/forums/topic/78611-solved/#findComment-919157 Share on other sites More sharing options...
Nipi Posted May 9, 2017 Author Share Posted May 9, 2017 5 minutes ago, CarlZalph said: if not TheWorld.ismastersim then return inst end Thank you for the quick response but it seems a new error is occurring >_<;;; Spoiler Updated Code: Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset( "ANIM", "anim/player_basic.zip" ), Asset( "ANIM", "anim/player_idles_shiver.zip" ), Asset( "ANIM", "anim/player_actions.zip" ), Asset( "ANIM", "anim/player_actions_axe.zip" ), Asset( "ANIM", "anim/player_actions_pickaxe.zip" ), Asset( "ANIM", "anim/player_actions_shovel.zip" ), Asset( "ANIM", "anim/player_actions_blowdart.zip" ), Asset( "ANIM", "anim/player_actions_eat.zip" ), Asset( "ANIM", "anim/player_actions_item.zip" ), Asset( "ANIM", "anim/player_actions_uniqueitem.zip" ), Asset( "ANIM", "anim/player_actions_bugnet.zip" ), Asset( "ANIM", "anim/player_actions_fishing.zip" ), Asset( "ANIM", "anim/player_actions_boomerang.zip" ), Asset( "ANIM", "anim/player_bush_hat.zip" ), Asset( "ANIM", "anim/player_attacks.zip" ), Asset( "ANIM", "anim/player_idles.zip" ), Asset( "ANIM", "anim/player_rebirth.zip" ), Asset( "ANIM", "anim/player_jump.zip" ), Asset( "ANIM", "anim/player_amulet_resurrect.zip" ), Asset( "ANIM", "anim/player_teleport.zip" ), Asset( "ANIM", "anim/wilson_fx.zip" ), Asset( "ANIM", "anim/player_one_man_band.zip" ), Asset( "ANIM", "anim/shadow_hands.zip" ), Asset( "SOUND", "sound/sfx.fsb" ), Asset( "SOUND", "sound/wilson.fsb" ), Asset( "ANIM", "anim/beard.zip" ), Asset( "ANIM", "anim/mia.zip" ), } local prefabs = {} local start_inv = { -- Custom starting items } local fn = function(inst) -- choose which sounds this character will play inst.soundsname = "wendy" if not TheWorld.ismastersim then return inst end -- Minimap icon inst.MiniMapEntity:SetIcon( "mia.tex" ) -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE -- Movement speed (optional) inst.components.locomotor.walkspeed = 8 inst.components.locomotor.runspeed = 10 return MakePlayerCharacter("mia", prefabs, assets, fn, start_inv) Link to comment https://forums.kleientertainment.com/forums/topic/78611-solved/#findComment-919160 Share on other sites More sharing options...
CarlZalph Posted May 9, 2017 Share Posted May 9, 2017 inst.components.locomotor.runspeed = 10 end return MakePlayerCharacter("mia", prefabs, assets, fn, start_inv) Link to comment https://forums.kleientertainment.com/forums/topic/78611-solved/#findComment-919166 Share on other sites More sharing options...
Nipi Posted May 9, 2017 Author Share Posted May 9, 2017 Thanks so much I managed to get it working! Link to comment https://forums.kleientertainment.com/forums/topic/78611-solved/#findComment-919168 Share on other sites More sharing options...
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