profitamole Posted May 1, 2017 Share Posted May 1, 2017 (edited) I'm tempted to make a mod for an OC of mine but he's kind of a plain ol dog. He can't exactly walk on two legs or talk so is it possible to stick 4 legs instead of 2 in the model? I also want to hide the examine quotes/chat (so other players can't see any words over his head) but again I'm not sure if that's even possible. edit- so i found - Custom speech strings STRINGS.CHARACTERS.NAME = require "speech_name" and I think that might be it?? I've literally never coded before tbh Edited May 1, 2017 by profitamole found a thingy in my files that i gotta add Link to comment Share on other sites More sharing options...
mrboosch Posted May 2, 2017 Share Posted May 2, 2017 Removing the talking isn't too bad - I think you can basically edit the speech_<name>.lua file and change all of the strings where he says something to "" (empty) - he'd just bark a lot. Doing the animations might be harder. I think you'd basically have to do a new rig :/ Link to comment Share on other sites More sharing options...
JohnWatson Posted May 5, 2017 Share Posted May 5, 2017 Put this in its master_postinit function: local _Say = inst.components.talker.Say inst.components.talker.Say = function(self, script, time, noanim, force, nobroadcast, colour) return inst.components.talker:ShutUp() end Link to comment Share on other sites More sharing options...
mrboosch Posted May 5, 2017 Share Posted May 5, 2017 @JohnWatson Won't that suppress any and all talking / sounds? If he wants it to still make noise without words, do you see an issue with my proposal above? Thanks Link to comment Share on other sites More sharing options...
JohnWatson Posted May 6, 2017 Share Posted May 6, 2017 6 hours ago, mrboosch said: @JohnWatson Won't that suppress any and all talking / sounds? If he wants it to still make noise without words, do you see an issue with my proposal above? Thanks Replace this: return inst.components.talker:ShutUp() With this: return _Say(self, "", time, noanim, force, nobroadcast, colour) Link to comment Share on other sites More sharing options...
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