profitamole Posted May 1, 2017 Share Posted May 1, 2017 (edited) I'm tempted to make a mod for an OC of mine but he's kind of a plain ol dog. He can't exactly walk on two legs or talk so is it possible to stick 4 legs instead of 2 in the model? I also want to hide the examine quotes/chat (so other players can't see any words over his head) but again I'm not sure if that's even possible. edit- so i found - Custom speech strings STRINGS.CHARACTERS.NAME = require "speech_name" and I think that might be it?? I've literally never coded before tbh Edited May 1, 2017 by profitamole found a thingy in my files that i gotta add Link to comment https://forums.kleientertainment.com/forums/topic/78366-ways-to-make-quadraped-characterhide-examine-quotes/ Share on other sites More sharing options...
mrboosch Posted May 2, 2017 Share Posted May 2, 2017 Removing the talking isn't too bad - I think you can basically edit the speech_<name>.lua file and change all of the strings where he says something to "" (empty) - he'd just bark a lot. Doing the animations might be harder. I think you'd basically have to do a new rig :/ Link to comment https://forums.kleientertainment.com/forums/topic/78366-ways-to-make-quadraped-characterhide-examine-quotes/#findComment-916774 Share on other sites More sharing options...
JohnWatson Posted May 5, 2017 Share Posted May 5, 2017 Put this in its master_postinit function: local _Say = inst.components.talker.Say inst.components.talker.Say = function(self, script, time, noanim, force, nobroadcast, colour) return inst.components.talker:ShutUp() end Link to comment https://forums.kleientertainment.com/forums/topic/78366-ways-to-make-quadraped-characterhide-examine-quotes/#findComment-917918 Share on other sites More sharing options...
mrboosch Posted May 5, 2017 Share Posted May 5, 2017 @JohnWatson Won't that suppress any and all talking / sounds? If he wants it to still make noise without words, do you see an issue with my proposal above? Thanks Link to comment https://forums.kleientertainment.com/forums/topic/78366-ways-to-make-quadraped-characterhide-examine-quotes/#findComment-918202 Share on other sites More sharing options...
JohnWatson Posted May 6, 2017 Share Posted May 6, 2017 6 hours ago, mrboosch said: @JohnWatson Won't that suppress any and all talking / sounds? If he wants it to still make noise without words, do you see an issue with my proposal above? Thanks Replace this: return inst.components.talker:ShutUp() With this: return _Say(self, "", time, noanim, force, nobroadcast, colour) Link to comment https://forums.kleientertainment.com/forums/topic/78366-ways-to-make-quadraped-characterhide-examine-quotes/#findComment-918322 Share on other sites More sharing options...
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