icantevenname Posted April 30, 2017 Share Posted April 30, 2017 I want to add a craftable healing turret for my Sunflower mod. I bet I can figure it out using the eyeturret lua as a reference point, but I have no idea how to make an item caftable and craftable by a specific character. Link to comment https://forums.kleientertainment.com/forums/topic/78337-healy-turret/ Share on other sites More sharing options...
Lumina Posted April 30, 2017 Share Posted April 30, 2017 local myprefab = AddRecipe("myprefab", {Ingredient("log", 1), Ingredient("boards", 2), Ingredient("rocks", 1) }, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "myprefab_placer", nil, nil, nil, nil, "images/inventoryimages/myprefab.xml", "myprefab.tex" ) Example. For the specific character, you need to tive your character a tag, like "sunnycharacter" and add this tag in the recipe at the right place. As far as i remember it should be something like local myprefab = AddRecipe("myprefab", {Ingredient("log", 1), Ingredient("boards", 2), Ingredient("rocks", 1) }, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "myprefab_placer", nil, nil, nil, "sunnycharacter", "images/inventoryimages/myprefab.xml", "myprefab.tex" ) But you should verify with the game files, in script/recipes.lua there are examples. Link to comment https://forums.kleientertainment.com/forums/topic/78337-healy-turret/#findComment-915877 Share on other sites More sharing options...
icantevenname Posted April 30, 2017 Author Share Posted April 30, 2017 8 hours ago, Lumina said: local myprefab = AddRecipe("myprefab", {Ingredient("log", 1), Ingredient("boards", 2), Ingredient("rocks", 1) }, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "myprefab_placer", nil, nil, nil, nil, "images/inventoryimages/myprefab.xml", "myprefab.tex" ) Example. For the specific character, you need to tive your character a tag, like "sunnycharacter" and add this tag in the recipe at the right place. As far as i remember it should be something like local myprefab = AddRecipe("myprefab", {Ingredient("log", 1), Ingredient("boards", 2), Ingredient("rocks", 1) }, RECIPETABS.TOWN, TECH.SCIENCE_TWO, "myprefab_placer", nil, nil, nil, "sunnycharacter", "images/inventoryimages/myprefab.xml", "myprefab.tex" ) But you should verify with the game files, in script/recipes.lua there are examples. So to make it not require a science tier, do I leave out the TECH? And is the TOWN tab the Survival tab? Link to comment https://forums.kleientertainment.com/forums/topic/78337-healy-turret/#findComment-915989 Share on other sites More sharing options...
Lumina Posted April 30, 2017 Share Posted April 30, 2017 Did you look at the script/recipes.lua file ? Because i'm pretty sure there are answer in it. Link to comment https://forums.kleientertainment.com/forums/topic/78337-healy-turret/#findComment-916034 Share on other sites More sharing options...
icantevenname Posted April 30, 2017 Author Share Posted April 30, 2017 2 hours ago, Lumina said: Did you look at the script/recipes.lua file ? Because i'm pretty sure there are answer in it. Thanks for the tip. Link to comment https://forums.kleientertainment.com/forums/topic/78337-healy-turret/#findComment-916086 Share on other sites More sharing options...
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