AlexXsWx Posted April 17, 2017 Share Posted April 17, 2017 (edited) Download: Wolfgang w/o hunger transitions Steam workshop URL: http://steamcommunity.com/sharedfiles/filedetails/?id=907115740 So my friend lost quite some times because of inability to move while Wolfgang is playing his power down animation when changing forms. This is pretty dangerous when you're kiting (basically any boss) or running away from someone (e.g. spiders/monkeys), so I decided to disable the animation. I understand why it is there in the first place, and think that there still has to be some animation feedback, but not the one that would reset your current action and block you for a short time. I can imagine it being shadow effects on top, or simply highlighting character with some sound effect. As for the implementation, I overwrote scrips/prefabs/wolfgang.lua with a copy that comments out lines containing inst.sg:PushEvent("powerdown") and inst.sg:PushEvent("powerup") This is not the best solution, but I wasn't sure if I can access and replace local functions from outside for a more solid approach. If someone knows a better way to do this - please let me know. Edited April 17, 2017 by AlexXsWx Attached mod files Link to comment https://forums.kleientertainment.com/forums/topic/77843-wolfgang-wo-hunger-transitions/ Share on other sites More sharing options...
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