AlexXsWx

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  1. Version 0.0.5

    78 downloads

    Disables transition animation on hunger change
  2. Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Phantom bee buzzing Steps to reproduce Have no idea Describe your issue http://youtu.be/JK2Q10OrvLY I can't remember for sure but maybe I had released some catched bees nearby, and they were flying around. Later, in few ingame months and updating version I keep hearing phantom bee buzz. I've tried to use ctrl+spacebar to attack the bee if it's invisible, but that doesn't helps. However, quit-save-continue removes that sound for some time (probably until I'll get far away and get back). Also you can see another bug on video - at loading game all farm plots re-growth stuff.
  3. Very impressive job! You guys are great, really!
  4. Which roughly means you can increase updating range in ~3,17 times (according to area of circle formula), as for conditions you were monitoring performance, and your computer will not be able to do anything more without slowing down, as for cpu.For my 2 years old PC game takes 40% cpu and 30% gpu while quite nothing happens.
  5. That's what I've said, it's limited. Do you imagine how much operations requires rendering? I/O system? Realtime interpretation of ~900 lua scripts? Physics? Sound?Let's talk about mobs. Pathfind? Colliding? Behaviour proceeding for everyone?Hope you got the point.
  6. Here's my point of view: computer power is limited, that's why DS game engine can't keep updating whole world you're playing. But when you leaving some food in upper world, getting far enough to engine to stop updating it, messing around there for like an ingame month, and getting back - food has turned to rot. How? Enginge wasn't updating it all the time, right? The answer is counter - when you're getting out of updating range, item remembers time when it happened. When you getting back in the updating range, it looks how much time passed - and affects spoilage.What did I thought, is when you're dying in cave time doesn't remember properly (let's say it doesn't remembers at all and becomes zero). So next time you loading cave you have passed time equals to 0 - (current time), which is not valid delta time and therefore can cause weird stuff like instant spoilage.
  7. Creating a translation using the PO Format

    [MENTION=10271]WrathOf[/MENTION],What string I need to provide to msgid? Should it be unique? Should my mod code has that string somewhere?
  8. Creating a translation using the PO Format

    I'm currently writing a mod which will sometimes make characters saying different strings. How should I create this strings in my mod in "right" way, so translators will be able to translate it in the same way as they was translating original strings?
  9. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 73662 Issue title Incorrect campfire Y-coordinate (heightness) Steps to reproduce 1. Build a campfire 2. Zoom camera in 3. Walk left and right, watch how campfire is slightly sliding as you walk. Describe your issue http-~~-//www.youtube.com/watch?v=GrWN2QvaON4 A bit annoying.. Also it seems to me chests (some of them?) has similar bug. It makes me feel crazy a bit.. Update: Yes, it is. One of crates in moves in different way than others as character moves. Unfortunately, I don't remember what so special was in placement that very chest.
  10. Sometimes bees stucking over a flower - due to same bug - the flower is somehow being placed lower than ground level, and bee can't reach it.
  11. Anyone else noted this? http://img443.imageshack.us/img443/2297/item2p.jpg and http://img145.imageshack.us/img145/8233/item22.jpg , dropped out of Wilson when he gets killed by mechanical horses. Looks like hat, made of mushroom.. Also, this - http://img689.imageshack.us/img689/1382/item3e.jpg - was storing in inventory, maybe it's a part of drum set shown later. And this - http://img203.imageshack.us/img203/5876/item4q.jpg - looks like some flowers or footprints, found it at the end of video, right to frogman, in the dark
  12. Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Flies doesn't emit light from chest Steps to reproduce 1. Put flies to a chest 2. Get away of them 3. Maybe quit-save-continue game 4. Wait for night 5. Flies doesn't emit light from the chest 6. Get close to the chest, get back again 7. Flies now does emit light. 8. Quit-save-contine 9. Get back to step 6. Describe your issue Everything described in steps to reproduce
  13. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 73662 Issue title Wrong light color at game start Steps to reproduce 1. Start game (probably at winter) 2. Wait for day time change (day-dusk, dusk-night, night-day) 3. Note how ambient color changes to normal 4. Quit-save-start game 5. Colors are wrong again Describe your issue I've never paid attention to it at summer, but it's very noticable at winter. Here comes video: http-~~-//www.youtube.com/watch?v=D6LNYVKz-BI
  14. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 72968 Issue title Equipped tool is not shown Steps to reproduce 1. Make a pan flute, use it so only 20% durability left 2. Equip a tool (e.g. spear) 3. Use flute (Update: by hotkey or by clicking with it on character, not by RMB) 4. It will break and your tool become invisible Describe your issue You'll keep attacking with spear, but it will be not displayed in your hands. Update: After trying to recreate bug I failed, which means I missed intoducing steps. I had this bug when used 20% pan flute on 2 smallish tallbirds and it has literally broked in my hands before the melody even started. Update 2: Ok, I figured it out. In order to recreate this bug you'll need to play on flute rather by using hotkey (put pan flute in 1st pocket and press "1") or by clicking with pan flute on character. 20% pan flute will broke and make any tool in hands invisible. http-~~-//www.youtube.com/watch?v=tQi_3L1_dcc
  15. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 72968 Issue title Abnormally agressive tallbird Steps to reproduce 1. Find a tallbird nest 2. Steal the egg, kill tallbird 3. Get far away and then get back in a day 4. You'll see tallbird without egg in nest. Stay nearby tallbird and sometimes it will become agressive and chase you till death Describe your issue I consider this as bug because respawned tallbird don't know about your previous egg stealing, it even doesn't have its personal egg, so chasing player for territory protection untill the death is way too much. Happened to me like 3 times already, with the same tallbird nest - it's alone and there's no any other tallbirds on whole the map
  16. Another chest bug: http-~~-//www.youtube.com/watch?v=-PAb9GEyazQ It seems to me that it moves down with time (or with saves) - at installation time it was ok, as far as I rememberUpdate: this bug also affects one of my ice boxes: http://img819.imageshack.us/img819/8373/dontstarvesteam20130305.jpg
  17. As for version 73920, this bug is still active: if a tallbird have an egg in its nest, it will chase you for only 30-40s. If it doesnt - no matter was it stolen or just doesn't exists - it will chase you constantly. So it's almost every time I'm checking a nest for an egg, I have to kill tallbird, because it didn't layed the egg and starts chasing me instead of doing that.
  18. Eeeeehm. 29 feb hotfix? Shouldn't it be 1st march instead?
  19. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 73662 Issue title Zooming in doesn't stop while in pause Steps to reproduce 1. Zoom camera out 2. Wait for it to start zooming in 3. Click on pause 4. Watch how camera zooming in through your character, ground, water... Describe your issue http-~~-//www.youtube.com/watch?v=avLYRoZSG1A Update: Also, after camera through water and pause releasing, you need to zoom it out manually and you can stop it on any stage before normal values of zoom - it will not zoom out itself.
  20. I've been in adventure mode, day 327, world 1. Then winter update released, I survived 1 winter (which started at day 347 and ended at 362) and used portal to go in next world.Next world, day 2: it's snowing. It was just for 20s maybe, without snow layer on ground, but it was kinda weird a little.. Ok, nevermind, keep playing. Day 12. Suddenly - winter ambient, 3 sections of day, 8 of dusk and 5 of night. 3 sections of day! I wasn't ready much, but.. Well, I can deal with that. Later, in like 7-14 days it became normal winter (6 day, 6 dusk, 4 night). Now it's day 56, I've killed 4 deerclops, eat 1 eye and I wonder - will winter ever end? I've spent all honey I had (so I can't heal sanity with candies), I don't have any farm (so my only food is meat), normal base etc. It's challenging, but did anyone else got so long winter so far? It's just 2nd world..Update:Day 58 - first melting. Still winter, though.Day 62 - Winter is over, 4 sections of day, 8 dusk, 4 night. Weird configurationDay 71 - 10 day, 4 dusk, 2 nightDay 72 - Winter, 3 sections of day, 8 of dusk and 5 of night --____--Update: it's bug. http://forums.kleientertainment.com/showthread.php?11297-Gameplay-Time-of-days-is-probably-wrong
  21. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73662 Issue title No king, villages, swamps and buffalos in a world Steps to reproduce Unavailable Describe your issue Sorry if this is not a bug. So after winter update I've used portal to get in world #2, and after discovering whole map i didn't found neither pig king, village (3+ pig houses nearby with pre-generated farms), swamp biomes or buffalos on it. However, I found 1 very small patch of swamp with 1 tentacle living there and 1 steppe biome with alot of lakes (just like swamp biomes used to have) Update: Oh, and I have totally no reeds because there's no swamp biome. Update 2: And there's no igloo as well. Update 3: And mandrakes..
  22. I've posted it too, same problem. - http://forums.kleientertainment.com/showthread.php?11297-Gameplay-Time-of-days-is-probably-wrongAs I've noted clock changes sometimes at game restarting (I've saved at night, and at load clocks changed and it was dusk)
  23. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 73662 Issue title Time of days is probably wrong Steps to reproduce Unavailable Describe your issue http://forums.kleientertainment.com/showthread.php?11288-Winter-has-come!-Now-will-it-ever-go-away I was playing adventure started at insanity update. At world 1 day 327 winter update released, I survived 1 winter (which last for 347-362 days) and used portal to move in new world. New world: Day 1: Everything is cool, I have 10 sections of day, 4 of dusk and 2 of night. Day 2, night: Snowing for ~20s, without winter ambient colors, sounds, snow on the ground or whatever. Day 12: Suddenly, winter starts, and I have 3 sections of day, 8 of dusk and 5 of night Day unknown - in like a week or two I have normal winter time - 6 sections of day, 6 of dusk and 4 of night Day 58 - first melting. Still winter, though. Day 62 - Winter is over, 4 sections of day, 8 dusk, 4 night. Weird configuration Day 71 - 10 day, 4 dusk, 2 night. I've definately have quit-save-continued game at this day. Day 72 - Winter, 3 sections of day, 8 of dusk and 5 of night --____-- That doesn't makes sence for me. I'm ok to consider 10 days of summer as hard/adventure mode, but sections of day that increases and decreases between seasons (sections of day: Summer: 10; Winter: 3, 6; Summer: 4; 10; Winter: 3) I consider as bug. Day 72 after save-quit-restarting: 6-6-4, which means yes, it's bug.
  24. Hah, 2 days after my post and winter starts going away..