KumoriMyou Posted March 9, 2017 Share Posted March 9, 2017 we need a air pressure overlay Link to comment Share on other sites More sharing options...
Kael_Rus Posted March 9, 2017 Share Posted March 9, 2017 Yes. Link to comment Share on other sites More sharing options...
Masterpintsman Posted March 9, 2017 Share Posted March 9, 2017 That would be helpful, on the other hand it is already there (partially, at least for oxygen) through the shade of blue (brighter is higher pressure). Link to comment Share on other sites More sharing options...
AlornJR Posted March 9, 2017 Share Posted March 9, 2017 6 hours ago, Masterpintsman said: That would be helpful, on the other hand it is already there (partially, at least for oxygen) through the shade of blue (brighter is higher pressure). I don't think this is true. I think the shade of blue has to do with the quality of air not the concentration of it. Link to comment Share on other sites More sharing options...
Masterpintsman Posted March 9, 2017 Share Posted March 9, 2017 49 minutes ago, AlornJR said: I don't think this is true. I think the shade of blue has to do with the quality of air not the concentration of it. Which is a direct function of the pressure (gas overlay, 1kg/tile in the middle, upper doubles, lower halves per slot): Could be made a little more visible for the pressures that can usually found (and created by oxydisers/pumps before before they shut off from overpressure) inside the base. Link to comment Share on other sites More sharing options...
SpaceKing Posted March 10, 2017 Share Posted March 10, 2017 The game doesn't even calculate pressure right now, it just measures Mass within each tile. Link to comment Share on other sites More sharing options...
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