woozaa. Posted February 25, 2017 Share Posted February 25, 2017 Hey dupes! Just wondering if it's intended that a water filter sucks 10kg and puts out 7-8kg of clean water afterwards. Tooltip says it should be the same. Made some tests by running just "1 drop" through the pipes, but i always see a 20-30% loss. 2nd I am asking myself is, if it's intended that building a tile over on the ground layin' resources seem to be built-in the tile. Losin' a ****load of resources to this. Cannot (and really don't want to) plan my expansion regarding the path of falling resources... Especially in terms of water management it seems that if you built tiles within a basin, the moment the e.g. sandstone is digged out and the tile is built, the water just disappears. anyone having same issues ? cheers woozaa Link to comment Share on other sites More sharing options...
Octyabr Posted February 25, 2017 Share Posted February 25, 2017 2 hours ago, woozaa. said: Just wondering if it's intended that a water filter sucks 10kg and puts out 7-8kg of clean water afterwards. Tooltip says it should be the same. No, it's not intended, every time gases enter/exit a building, part of it disappears. Look at this. 2 hours ago, woozaa. said: 2nd I am asking myself is, if it's intended that building a tile over on the ground layin' resources seem to be built-in the tile. Losin' a ****load of resources to this. Cannot (and really don't want to) plan my expansion regarding the path of falling resources... Especially in terms of water management it seems that if you built tiles within a basin, the moment the e.g. sandstone is digged out and the tile is built, the water just disappears. That's also a bug, currently there is a hidden layer of the material you are building with that replaces any gas/liquid in that place, thus destroying it. Look at this. Link to comment Share on other sites More sharing options...
woozaa. Posted February 26, 2017 Author Share Posted February 26, 2017 Yeah I was expecting sth like this :/ THX for pointing this out for me... in fact... I read your article about a few hours earlier... but for somehow I were net able (or refused) to accept this so sad - this game is already in a pretty good shape for an alpha. But these physics bugs are actually quite annoying :/ lookin forward for some nice new stuff to waste more time on Link to comment Share on other sites More sharing options...
Octyabr Posted February 26, 2017 Share Posted February 26, 2017 I believe its a wonky math that causes all that issues, I don't know, something like a subtraction instead of a division or something like that. But don't worry, the game for now is more than playable even though the game is in bare bones! Expect a massive update fixing a lot of errors. Link to comment Share on other sites More sharing options...
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