DangWoodchuck Posted February 24, 2017 Share Posted February 24, 2017 Clumsy rooks, eh? We all deal with them, and in the worst case scenarios, they end up wrecking ancient pseudoscience stations. It stinks when there's none left, and there's no way to build a new one, so I was thinking that a nice reward from the newest boss would be a rare blueprint for ancient pseudoscience stations. It would be worth it, as we can have the magical altar right by our home! Link to comment Share on other sites More sharing options...
Sinister_Fang Posted February 24, 2017 Share Posted February 24, 2017 Ancient stuff is meant to be super powerful and a bit inconvenient to obtain. We're almost at a point that thulecite is renewable without the need of green gems, and I think that is enough. Having one of these in your base seems like a little too much. Although you do have a point. I don't think they shouldn't be able to be broken completely anymore. Perhaps they could be broken and reach a state that it becomes unusable, but still able to be repaired. Although honestly, I've never had one of these break due to earthquakes. Link to comment Share on other sites More sharing options...
Electroely Posted February 25, 2017 Share Posted February 25, 2017 Maybe the blueprint only allows building of station on ruins turf? You can't relocate runic turfs. Which means you'd still have to go to ruins to craft AND you'll be able to have renewable stations. (Klei, c_resetruins() spawned a rook right next to ancient station. Can you please remove that? It's a bit dangerous.) Link to comment Share on other sites More sharing options...
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