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Anyone think the gas flow way too slow?...


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Kinda on fence with this. On one hand, the gasses mix and travel too slowly. On the other your precious oxygen does not rush out every time you open airlock. Would be cool to build a proper one (Double doors, pump out oxygen, filter other gasses out) but that would need correctly working pumps and stuff like logic circuits to not micromanage it.

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Yes, the gas flows far too slowly.  The pressure should equalize on the scale of seconds rather than days, preferably with amusing animations or even dangerous effects if you dig into vacuum.  There are also a few other bugs with the gas flow, like the fact that the pressure doesn't equalize at all between clouds of different gases and that there are small regions of much lower pressure along the borders of the clouds.  Also, for some reason, chlorine floats above CO2 despite being significantly heavier.

The game is still in alpha, so hopefully they're still working on the gas model.  It's currently working as a good start, but it's terrible if they consider this to be the finished state.

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7 hours ago, CruelCoin said:

Right now, the only viable way i have found to deal with CO2 is to build a sump with those algae recycler things.

Without a sump, i fail pretty quickly.

play a few more hours of the game and you will see the c02 as not really that problematic ... 

late game currently is on a timer of when does your sand run out

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37 minutes ago, Tamedwilds said:

play a few more hours of the game and you will see the c02 as not really that problematic ... 

late game currently is on a timer of when does your sand run out

 

Well, only if you decide to keep your oxygen clean. You can get much farther if you exploit the fact that contaminated water generates contaminated oxygen.

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