HerrDoktorr Posted February 21, 2017 Share Posted February 21, 2017 So I followed a lad's tutorial (Tonio) to make a server (preconfigured type) and it's working flawlessy, but.. when we talk about mods.. they refuse to work This is how I added mods: Spoiler --#Health Info ServerModSetup("375859599") --#Global Position ServerModSetup("378160973") --#Extra Equip Slots ServerModSetup("375850593") --#Come to my pocket ServerModSetup("821936078") --#Personal Chesters ServerModSetup("463740026") AND now the error (or server LOG) [00:00:00]: System Memory: Memory Load: 32% Available Physical Memory: 5455m/8136m Available Page File: 5165m/10056m Available Virtual Memory: 4010m/4095m Available Extended Virtual Memory: 0m [00:00:00]: Process Memory: Peak Working Set Size: 7m Working Set Size: 7m Quota Peak Page Pool Usage: 168k Quota Page Pool Usage: 166k Quota Peak Non Paged Pool Usage:13k Quota Non Paged Pool Usage: 12k Page File Usage: 2m Peak Page File Usage: 2m [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 206676 [00:00:00]: Current time: Tue Feb 21 11:10:39 2017 [00:00:00]: Don't Starve Together: 206676 WIN32 [00:00:00]: Build Date: 1875 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: Initializing distribution platform [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (19360) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:3.38 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=60(0), D=0 [00:00:00]: Authorized application D:\Programs\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall. [00:00:00]: WindowsFirewall - Application already authorized [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (15940) [00:00:00]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: APP:Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt [00:00:00]: HardwareStats: OS name Microsoft Windows 8.1 Pro version 6.3.9600 architecture 64-bit platformSpecific SP 0.0 CPU numCores 4 features SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX name Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz manufacturer GenuineIntel clockSpeed 3601 RAM megsOfRam 8192 GPU name NVIDIA GeForce GTX 960 driverDate 20161211000000.000000-000 megsOfRam 2048 refreshRate 60 videoModeDescription 1920 x 1080 x 4294967296 colors driverVersion 21.21.13.7633 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(5) [00:00:00]: Download server mod 375859599 [00:00:01]: Download server mod 378160973 [00:00:01]: Download server mod 375850593 [00:00:01]: Download server mod 821936078 [00:00:02]: Download server mod 463740026 [00:00:02]: FMOD Error: An invalid object handle was used. [00:00:03]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:05]: Load FE [00:00:05]: Load FE: done [00:00:05]: ModIndex: Load sequence finished successfully. [00:00:05]: Reset() returning [00:00:05]: Collecting garbage... [00:00:05]: lua_gc took 0.01 seconds [00:00:05]: ~ShardLuaProxy() [00:00:05]: ~ItemServerLuaProxy() [00:00:05]: ~InventoryLuaProxy() [00:00:05]: ~NetworkLuaProxy() [00:00:05]: ~SimLuaProxy() [00:00:05]: lua_close took 0.02 seconds [00:00:05]: Manager - ORPHANED UNKNOWN RESOURCES: [00:00:05]: shaders/ui_yuv.ksh - 1 [00:00:05]: CurlRequestManager::ClientThread::Main() complete [00:00:05]: HttpClient2 discarded 0 callbacks. [00:00:05]: Shutting down How can I fix it? (Or setup mods correctly?) me and my lands want to play, but it's kinda lame withotu global positon and such :/ Link to comment Share on other sites More sharing options...
myxal Posted February 22, 2017 Share Posted February 22, 2017 The mod part you posted is only the "setup", ie. installation - you should now see the mod data under (DST's application folder)/mods/. Enabling the mods is done on per-server basis in modoverrides.lua (you probably want to keep that file synced across all shards). Have you done that? Link to comment Share on other sites More sharing options...
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