PotterLee Posted February 19, 2017 Share Posted February 19, 2017 GLOBAL.TUNING.BAN_SLOTS_COUNT = GetModConfigData("ban_slots_count") local function GetNextAvailableSlotExcludeSlots(self) local original_fun = self.GetNextAvailableSlot self.GetNextAvailableSlot = function(self,item) local prefabname = nil if item.components.stackable ~= nil then prefabname = item.prefab --check for stacks that aren't full for k, v in pairs(self.equipslots) do if v.prefab == prefabname and v.components.equippable.equipstack and v.components.stackable and not v.components.stackable:IsFull() then return k, self.equipslots end end for k, v in pairs(self.itemslots) do if v.prefab == prefabname and v.components.stackable and not v.components.stackable:IsFull() then return k, self.itemslots end end local overflow = self:GetOverflowContainer() if overflow ~= nil then for k, v in pairs(overflow.slots) do if v.prefab == prefabname and v.components.stackable and not v.components.stackable:IsFull() then return k, overflow end end end end --check for empty space in the container local empty = nil -- where I modded for k = TUNING.BAN_SLOTS_COUNT, self.maxslots do ------- if self:CanTakeItemInSlot(item, k) and not self.itemslots[k] then if prefabname ~= nil then if empty == nil then empty = k end else return k, self.itemslots end end end return empty, self.itemslots end end AddComponentPostInit("inventory", GetNextAvailableSlotExcludeSlots) That's my way to do it ↑↑↑ , but I have no able to make it a Client Only Mod . So I ask some other way, and make sure it could work client only Link to comment Share on other sites More sharing options...
CarlZalph Posted February 20, 2017 Share Posted February 20, 2017 10 hours ago, PotterLee said: I have no able to make it a Client Only Mod . So I ask some other way, and make sure it could work client only The only way to make it a client only mod is to have the client poll/hook into inventory pickup events and have it manually move the items through an RPC call. All components are controlled by the server and the client manipulates them via inputs from RPCs. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now