Roadie Posted February 16, 2017 Share Posted February 16, 2017 "Forever" doesn't really work well for well-supplied colonies. What would be great would be a "until you have X" option, with a number you pick - 10, 20, 50, whatever. The ideal version of this would probably also include an option like Rimworld's Crafting Hysteresis mod, which lets you turn on/off a crafting job based on your current inventory. So, for example, you could have "until you have 100" mush bars, but set it to a minimum threshold of 50—so that if you have over 50, the crafting job is turned off, but if you drop under 50, it's turned on until you have 100, and then turned off again. Link to comment Share on other sites More sharing options...
LinkJr Posted February 16, 2017 Share Posted February 16, 2017 Came here to suggest this too, would make managing food a lot better. Link to comment Share on other sites More sharing options...
DNsingbanana Posted February 16, 2017 Share Posted February 16, 2017 Agree, the crafting menu needs some improvement. Being able to chain more than 6 things would be great too. Also, it seems that if you have a "do forever" recipe in front of the queue and not enough ingredients, it will just wait and not pass on other recipes. Which is sad, you would want to be able to tell a microbe musher to make as much lice food as it can, and switch to mushbars once out of lice by having the two recipes on forever but currently it just stops once out of lice. Link to comment Share on other sites More sharing options...
AlastairCorsair Posted February 24, 2017 Share Posted February 24, 2017 Yup This thought was on my list, saved me a post. why im reading over the forum first. An internal priority for making a tasked more complex food item asap when components get made would be nice too. I rarely got Fried mush bar produced when I set them all to keep making them, Yeah I could task one at 8 other at 9 But when the Dups are about to starve changing them off 9 resulted in null food productions or trying to spend several minute retaking thing just to go re-task them again. Only when I had 4 active cooks[2mush makers 1 deep fryer] did they produce up the line in any consistence, then they would still get pulled to other task on high priority sometimes or never got back after a bathroom break. Or a few times make a fried bar for themselves then eat and not get back. Greedy things aren't they. Speaking of the fryer, you got to clean those every few day with high turnover....waste oil or contaminated H2o from cleaning as you strain used oil to reuse most the time until it degrades to far. In the kitchen we actually keep a few cups of 'old' oil to add back in after clarifying it for flavor and chemical food science reasons, think like seasoning cast iron cookware. o-o crit fail idea, Dup falls in colony get food surplus, Soylent-Dup anyone? Link to comment Share on other sites More sharing options...
eKinho Posted February 24, 2017 Share Posted February 24, 2017 I agree, or at least more than 6 in queue Link to comment Share on other sites More sharing options...
DNsingbanana Posted February 24, 2017 Share Posted February 24, 2017 Also, maybe an option "do X in a cycle" that results in a do forever that stops once X have been made in the current cycle could be great ! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.