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Dupe aesthetic


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So we get to reroll our stats on dupe creation over and over. But, we don't get to reroll our dupe's appearance once we get our optimal stats. It seems like a decent quality of life improvement. And, while we're on the topic of aesthetic, adding in a branch of research off of decor for Dupe clothing could be nice to differentiate your favourite dupe vs the dupes you would want to dump in a vat of toxic farts. Could also give them a passive stress alleviation buff.

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8 hours ago, Defcia said:

It could be usefull to menage jobs too! rn I'm a little lost about who is doing what. It's not an issue, but it would be a nice touch I guees

what do you mean Defcia, you dont like the JOBS panel (J) for managing jobs or you do you mean a table where it shows who is doing what right now

 

Would be nice to reroll dupes appearance but I want the game to roll it for me not that I would pick a character and set exactly how he/she looks. And I really hope we get more options how dupes looks, lots more :)

Decor clothing would be nice as well as maybe different clothing for dupe who is very high level, maybe a leader of colony or a medic or whatever once they figure it out what they wanna do :) But I think just minor changes, nothing too different because I like how all dupes have a similar outfit, they look like army of ants, proper colonist from one tribe :)

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1 hour ago, main_cz said:

what do you mean Defcia, you dont like the JOBS panel (J) for managing jobs or you do you mean a table where it shows who is doing what right now

 

Would be nice to reroll dupes appearance but I want the game to roll it for me not that I would pick a character and set exactly how he/she looks. And I really hope we get more options how dupes looks, lots more :)

Decor clothing would be nice as well as maybe different clothing for dupe who is very high level, maybe a leader of colony or a medic or whatever once they figure it out what they wanna do :) But I think just minor changes, nothing too different because I like how all dupes have a similar outfit, they look like army of ants, proper colonist from one tribe :)

I like the panel, but am not the best at managing jobs : x just thought about extra visual layer, nothing else. Like different colors, or just little things like badges or something :) I would add a little better organization feeling, even if its still a mess :p

Or maybe i'm wrong, idk

 

 

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On 2/18/2017 at 3:04 AM, MilleniumCount said:

I was also thinking about some visual indicator for the highest skill of a dupe

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It would make them more individual, although they start as printed duplicats (dupes) the experience makes them more of a person

I love this idea but if you have dupes long enough they will inevitably become runners. A setting to choose who gets what would be nice

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