Maarx Posted January 22, 2017 Share Posted January 22, 2017 Console command prints out tally counts of saplings and twiggy trees and berry bushes and juicy berry bushes: c_announce("This world has " .. c_countprefabs("sapling") .. " saplings and " .. c_countprefabs("twiggy_short") .. "+" .. c_countprefabs("twiggy_normal") .. "+" .. c_countprefabs("twiggy_tall") .. "+" .. c_countprefabs("twiggy_old") .. " twiggy trees and " .. c_countprefabs("berrybush") .. "+" .. c_countprefabs("berrybush2") .. " berry bushes and " .. c_countprefabs("berrybush_juicy") .. " juicy bushes.") Works exactly as expected for saplings and both berry bush variants and for juicy berry bushes. But c_countprefabs() is returning 0 for all twiggy variants: "twiggy_short" and "twiggy_normal" and "twiggy_tall" and "twiggy_old" I can even c_spawn() the prefabs by the same name, but c_countprefabs() still returns 0. What gives? Link to comment Share on other sites More sharing options...
Lumina Posted January 22, 2017 Share Posted January 22, 2017 Does it works if you try "twiggy" instead of the twiggy variants ? Link to comment Share on other sites More sharing options...
alainmcd Posted January 22, 2017 Share Posted January 22, 2017 Try with "twiggytree". Link to comment Share on other sites More sharing options...
Maarx Posted January 25, 2017 Author Share Posted January 25, 2017 Thank you! That worked. I was about to follow up with more similar questions, before I found the real answer I needed: c_announce(TheInput:GetWorldEntityUnderMouse().prefab) Link to comment Share on other sites More sharing options...
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