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So I followed the steps concerning editing the scml found here

and it rendered into spriter quite nicely. Screenshot (36).pngHowever, after autocompiling it and launching the game I got this...(the same result as manually moving the files around in spriter)Screenshot (35).png

In addition, I attempted to edit the .png's. However, the base canvas sizes aren't large enough and resizing them has this same screwed up effect. I tried to google solutions but have been unsuccessful ;/ Can anyone help me?

 

Did you change the resolution of the images? If so, you need to edit the spriter project in the text editor of your choice (I recommend notepad++ for this purpose, as you can set the language to "xml" for syntax colours). Manually adjust the image sizes at the beginning of the file.

gah that's a good point... It didn't cross my mind that the art files drawn for me may have been resized, now I feel stupid lol. I will fix this and get back w you tmr if it works as its almost 2am and I shoulda been asleep hours ago :p

20 minutes ago, That_1Guy said:

thx very much!, this worked. Is there a way I can change the z hierarchy outside of spriter? Changing it inside the program doesn't seem to do anything

This is sadly enforced by the animations in the game.

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