Augustusc Posted January 2, 2017 Share Posted January 2, 2017 Hello! I am creating a character who does something quite useless but amusing. Hopefully this is simple and not a headache for anyone. All I want is for whatever is being hit to say a word. That's it! Thanks in advance Link to comment Share on other sites More sharing options...
Aquaterion Posted January 2, 2017 Share Posted January 2, 2017 --character.lua --anywhere above masterpostinit local function OnAttackOther(inst, data) if data.target and not data.target.components.health:IsDead() and data.target.components.talker then data.target.components.talker:Say("Hey") end end --masterpostinit inst:ListenForEvent("onattackother", OnAttackOther) However, prefabs without the talker component wouldn't be able to talk Link to comment Share on other sites More sharing options...
Augustusc Posted January 3, 2017 Author Share Posted January 3, 2017 Perfect! Thank you so much! Link to comment Share on other sites More sharing options...
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