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Console/Command Turn Off Disease?


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9 minutes ago, DarkXero said:

That means the override didn't apply.

Do


TheWorld.topology.overrides.disease_delay = "none"

and then restart the server.

Then check again the values.

0 \o/ I think now it's working.

Sorry for that ):  and thank you.

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9 minutes ago, Kaio17 said:

I dont know what we are doing wrong

That's because the disease popped and started spreading.

The delay set to 0 prevents the disease from initially appearing.

Removing it once it starts spreading is a bit more complex. I'm looking into it.

Once you cleanse this wave of disease, it won't come back.

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Just now, DarkXero said:

That's because the disease popped and started spreading.

The delay set to 0 prevents the disease from initially appearing.

Removing it once it starts spreading is a bit more complex. I'm looking into it.

Once you cleanse this wave of disease, it won't come back.

It was clean before, these prints are after we made your steps..

They start to get sick after :/

This game is kind joking us or is just broke

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2 minutes ago, Kaio17 said:

It was clean before

I mean it had warning tasks and delay tasks running in the background, ready to appear.

You can use

for k,v in pairs(Ents) do if v.components.diseaseable then SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition()); v:Remove(); end end

to replace prefabs for brand new fresh ones that won't have any disease tasks running.

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