FreyaMaluk Posted December 10, 2016 Share Posted December 10, 2016 Back to the topic.... if tried the suggested commands but nothing works properly.... Link to comment https://forums.kleientertainment.com/forums/topic/72343-how-to-spawn-named-entities-and-the-special-pets/page/2/#findComment-846870 Share on other sites More sharing options...
FreyaMaluk Posted December 10, 2016 Share Posted December 10, 2016 5 hours ago, MrDeepDarkmind said: Spanish huh Yeap.... idk what you intended to say by pointing that out.... O.o Link to comment https://forums.kleientertainment.com/forums/topic/72343-how-to-spawn-named-entities-and-the-special-pets/page/2/#findComment-846871 Share on other sites More sharing options...
DarkXero Posted December 10, 2016 Share Posted December 10, 2016 local pos = ThePlayer:GetPosition(); ThePlayer.components.petleash:SpawnPetAt(pos.x, pos.y, pos.z, "critter_glomling"); To spawn a critter at your position. Options: "critter_lamb", "critter_puppy", "critter_kitten", "critter_dragonling", "critter_glomling". c_find("critter_glomling").components.crittertraits.dominanttraitlocked = true To make sure the trait will not change over time. c_find("critter_glomling").components.crittertraits:SetDominantTrait("COMBAT") To assign a dominant trait. Options: "COMBAT", "WELLFED", "PLAYFUL", "CRAFTY". ThePlayer.components.petleash:DespawnAllPets() To despawn all your pets, to select another one and repeat the process. Link to comment https://forums.kleientertainment.com/forums/topic/72343-how-to-spawn-named-entities-and-the-special-pets/page/2/#findComment-846880 Share on other sites More sharing options...
FreyaMaluk Posted December 10, 2016 Share Posted December 10, 2016 5 hours ago, DarkXero said: local pos = ThePlayer:GetPosition(); ThePlayer.components.petleash:SpawnPetAt(pos.x, pos.y, pos.z, "critter_glomling"); To spawn a critter at your position. Options: "critter_lamb", "critter_puppy", "critter_kitten", "critter_dragonling", "critter_glomling". c_find("critter_glomling").components.crittertraits.dominanttraitlocked = true To make sure the trait will not change over time. c_find("critter_glomling").components.crittertraits:SetDominantTrait("COMBAT") To assign a dominant trait. Options: "COMBAT", "WELLFED", "PLAYFUL", "CRAFTY". ThePlayer.components.petleash:DespawnAllPets() To despawn all your pets, to select another one and repeat the process. Thaaaaank you Link to comment https://forums.kleientertainment.com/forums/topic/72343-how-to-spawn-named-entities-and-the-special-pets/page/2/#findComment-846957 Share on other sites More sharing options...
MrFurphie Posted December 11, 2016 Author Share Posted December 11, 2016 How about a command that allows you to give an already existant entity a title? Link to comment https://forums.kleientertainment.com/forums/topic/72343-how-to-spawn-named-entities-and-the-special-pets/page/2/#findComment-847540 Share on other sites More sharing options...
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