eZeth Posted November 27, 2016 Share Posted November 27, 2016 I can't grasp the whole client-side and server-side. Can someone try brief me a little which part of the game does the server controls? Because I was trying to, GLOBAL.ThePlayer.components[...] But it errors, 452: attempt to index field 'components' (a nil value) Link to comment Share on other sites More sharing options...
Serpens Posted November 27, 2016 Share Posted November 27, 2016 (edited) what exactly do you want to know? components are controlled by server to 99% (some like "talker" are also at clients, cause they do display text) So if you try to access components, you have to make sure that this code is only executed at server. To find out in a script who executes it, you can use this small script from Maris aka star: local SERVER_SIDE = nil local DEDICATED_SIDE = nil local CLIENT_SIDE = nil local ONLY_CLIENT_SIDE = nil -- code from star: -- Also notice that if SERVER_SIDE is nil and CLIENT_SIDE is nil too, that means the mod is force enabled and its working on main screen. I guess. if GLOBAL.TheNet:GetIsServer() then SERVER_SIDE = true if GLOBAL.TheNet:IsDedicated() then --Нельзя использовать GetServerIsDedicated, т.к. это лишь сообщает о сервере, а не о текущей машине. --Хотя... Не суть. Все равно же проходим через GetIsServer. DEDICATED_SIDE = true else CLIENT_SIDE = true --А это оригинальное решение вечной проблемы "ismastersim". --Следует использовать только для инициализации сетевых переменных, не совмещая с "return" выходом из префаба!! end elseif GLOBAL.TheNet:GetIsClient() then SERVER_SIDE = false CLIENT_SIDE = true ONLY_CLIENT_SIDE = true end then you can use in your code "if SERVER_SIDE then" Edited November 27, 2016 by Serpens Link to comment Share on other sites More sharing options...
Kzisor Posted November 27, 2016 Share Posted November 27, 2016 Components are ran server side, unless they are specific components like the talker. Replicas are 'components' that run with limited functionality on the client side. You can get a lot of details from the replicas of an entity on the client-side. Link to comment Share on other sites More sharing options...
eZeth Posted November 28, 2016 Author Share Posted November 28, 2016 Forgive me for the illogical questions. After I know that a 'Finder' mod is not possible to be client_only_mod. I decided to go with my second mod in mind. It's a working prototype. I'll be working on it from time to time. Link to comment Share on other sites More sharing options...
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