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Ruins/Original versions of the Knight, Bishop, Queen, King and Pawn.


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A three tiered fight. Designed to be fought with the help of repaired Clockworks, for a BvW type fight :D

1st Fight:

2 Ancient Guardians (Rooks) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Chestplate blueprint, 50% to drop a Guardian Horn.

2 Ancient Warriors (Knights) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Helmet blueprint.

2 Ancient Priests (Bishops) - 50% chance to drop an Ornate Chest for each one. - 100% chance to drop an Ancient Scepter blueprint.

 

Ancient Guardian's health would have to be reduced, or you wouldn't stand a chance.

 

2nd Fight:

1 Ancient Queen (uhh.. Queen.)

 

The Ancient Queen can spawn pawns (unsure of name) and if any pawns are there, retreats from battle. When a wave is killed, she'll fight you herself. When killed, she will drop a Queenly Tiara.

 

3rd Fight:

1 Ancient King (uhh.. King.)

 

The Ancient King can spawn Priests that will heal him, retreating from battle. He can also spawn Rooks to help defend him, or Warriors to fight for him.

 

He will NOT fight you himself, instead relying on his minions. When killed, he will drop a Kingly Scepter & a large Ornate Chest.

 

Pawns have a 25% chance to drop a Princess' Gown or a Prince's Armour. - If it drops one, it won't drop the other.

 

This makes two sets of clothing:
1. Monarch - Queenly Tiara, Prince's Armour/Princess' Gown, Kingly Scepter. (None can be crafted.)

2. Ancient - Ancient Helmet, Ancient Chestplate, Ancient Scepter. (All must be crafted.)

 

Recipes for Ancient clothing:

Ancient Helmet - 2 Opal, 4 Nightmare Fuel, 12 Cut Stone - A strong metal (stone substituted) helmet, with opal either side. It gives off an aura of despair.

Ancient Chestplate - 1 Opal, 4 Nightmare Fuel, 8 Cut Stone - A strong metal (stone substituted) chestplate, with opal in the center. It gives off an aura of hatred.

Ancient Scepter - 1 Opal, 4 Nightmare Fuel, 6 Gold - A strong golden Scepter, with Opal on the top. It gives off an aura of anger.

 

will update with more juicy deets l8r my doods

I honestly don't really get the point of this...doesn't fit in with the style of other boss fights in DS/DST.  In addition, I don't really agree with adding too many more methods to get ancient gear.  The whole point of the ancient stuff is that it is super powerful, but limited supply and somewhat challenging to achieve (in standard play).

1 hour ago, Ecu said:

I honestly don't really get the point of this...doesn't fit in with the style of other boss fights in DS/DST.  In addition, I don't really agree with adding too many more methods to get ancient gear.  The whole point of the ancient stuff is that it is super powerful, but limited supply and somewhat challenging to achieve (in standard play).

Ancient Stuff is basically a step-up from Wood, without the massive downside of Marble.

Kingly, Queenly, Princess and Prince stuff are only obtainable as drops.

Just now, Vargling said:

Ancient Stuff is basically a step-up from Wood, without the massive downside of Marble.

Kingly, Queenly, Princess and Prince stuff are only obtainable as drops.

Just seems a bit out of place as a random addition to the game right now.  I think it would need a lot more fleshed out before it makes sense to me.

25 minutes ago, Ecu said:

Just seems a bit out of place as a random addition to the game right now.  I think it would need a lot more fleshed out before it makes sense to me.

Check the new one in the megathread. It's a little different, could make more or less sense.

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