1337gamer15 Posted November 5, 2016 Share Posted November 5, 2016 I dunno why, but some prefabs in me old Jenny Wakeman mod seem to be giving me errors... The robofood she makes crashes upon crafting, giving me this error Spoiler [00:01:15]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> self = _ = table: 68057F58 inst = 100995 - (valid:true) stacksize = 1 scripts/class.lua:30 in () ? (Lua) <23-32> t = table: 680581D8 k = stacksize v = 1 p = table: 68057E68 old = nil scripts/components/stackable.lua:17 in (field) _ctor (Lua) <14-19> self = _ = table: 68057F58 inst = 100995 - (valid:true) inst = 100995 - (valid:true) scripts/class.lua:181 in (local) cmp (Lua) <171-184> class_tbl = table: 680575D0 arg = nil obj = table: 680581D8 scripts/entityscript.lua:523 in (method) AddComponent (Lua) <512-534> self (valid:true) = GUID = 100995 Transform = Transform (32643AC0) inlimbo = false persists = true actionreplica = table: 68053110 event_listening = table: 68053390 event_listeners = table: 680533B8 actioncomponents = table: 68052D00 Physics = Physics (32644100) lower_components_shadow = table: 68052E40 spawntime = 0.20000001043081 Network = Network (32643AE0) entity = Entity (55DC8AE0) AnimState = AnimState (32643980) components = table: 68053160 replica = table: 68053138 name = stackable lower_name = stackable cmp = table: 680575D0 ../mods/workshop-450532927/scripts/prefabs/vegetableoil.lua:39 in (field) fn (Lua) <13-64> Sim = Sim (25FDC5D0) inst = 100995 - (valid:true) trans = Transform (32643AC0) anim = AnimState (32643980) scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> name = vegetableoil prefab = Prefab vegetableoil - [00:01:15]: [string "scripts/components/stackable.lua"]:4: attempt to index field 'stackable' (a nil value) LUA ERROR stack traceback: scripts/components/stackable.lua:4 in (field) ? (Lua) <3-8> scripts/class.lua:30 in () ? (Lua) <23-32> scripts/components/stackable.lua:17 in (field) _ctor (Lua) <14-19> scripts/class.lua:181 in (local) cmp (Lua) <171-184> scripts/entityscript.lua:523 in (method) AddComponent (Lua) <512-534> ../mods/workshop-450532927/scripts/prefabs/vegetableoil.lua:39 in (field) fn (Lua) <13-64> scripts/mainfunctions.lua:146 in () ? (Lua) <135-177> any reason why? Any other stackable item for me other mod characters doesn't give this issue. let me know of a fix. Spoiler local assets= { Asset("ANIM", "anim/vegetableoil.zip"), Asset("IMAGE", "images/inventoryimages/vegetableoil.tex"), Asset("ATLAS", "images/inventoryimages/vegetableoil.xml") } local prefabs = { "spoiled_food", } local function fn(Sim) local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) -- inst:AddTag("honeyed") inst.AnimState:SetBuild("vegetableoil") inst.AnimState:SetBank("honey") inst.AnimState:PlayAnimation("idle") inst:AddComponent("edible") inst.components.edible.foodtype = "GEARS" inst.components.edible.healthvalue = TUNING.HEALING_SMALL inst.components.edible.hungervalue = TUNING.CALORIES_MED --inst.components.edible.sanityvalue = TUNING.SANITY_MED inst:AddComponent("fuel") inst.components.fuel.fuelvalue = TUNING.MED_FUEL MakeSmallBurnable(inst, TUNING.MED_BURNTIME) MakeSmallPropagator(inst) inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM inst:AddComponent("tradable") inst:AddComponent("inspectable") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end -- inst:AddComponent("perishable") --inst.components.perishable:SetPerishTime(TUNING.PERISH_SUPERSLOW) --inst.components.perishable:StartPerishing() --inst.components.perishable.onperishreplacement = "spoiled_food" inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/vegetableoil.xml" MakeHauntableLaunchAndIgnite(inst) return inst end return Prefab( "common/inventory/vegetableoil", fn, assets, prefabs) Link to comment https://forums.kleientertainment.com/forums/topic/71420-stackable-bug/ Share on other sites More sharing options...
Serpens Posted November 5, 2016 Share Posted November 5, 2016 (edited) most components have to be added after the lines: if not TheWorld.ismastersim then return inst end there are only a few exceptions, like "talker" component. The best would be to open the lua file of any game item that has the component you are looking for, and look how it is done there You have to do this for all components this item is using, not only stackable. (if it is before or after these lines) Edited November 5, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/71420-stackable-bug/#findComment-833603 Share on other sites More sharing options...
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