MuselessWriter Posted October 9, 2016 Share Posted October 9, 2016 I've tried to make my first character mod for dst (based off of a template) and it has actually gone rather smoothly. However, one thing I've noticed is that the dialogue I've put into him doesn't actually get implemented whenever I try to test it out. I don't think there is anything wrong with the .lua file itself. I temporarily took the dialogue from another character mod and put it in the same spot but it didn't work either. I'm pretty sure I have it in the right place and as the right filename too. It's under "scripts" and saved as "speech_adrian.lua" I don't know if this would help at all (I'm new to this), but here's the client log in case it wasn't found somewhere or something. Anyway, this is probably just something silly I overlooked, aha ####### # # Generating SURVIVAL Mode Level # ####### [00:00:31]: Maxwell7 added to Make a pick [00:00:31]: ChessSpot3 added to Mole Colony Rocks [00:00:31]: Maxwell1 added to Make a Beehat [00:00:31]: Chessy_5 added to Mole Colony Rocks [00:00:31]: ChessSpot2 added to Mole Colony Deciduous [00:00:31]: New size: 425 default [00:00:31]: Creating story... [00:00:31]: LinkNodesByKeys [00:00:31]: Finding valid start task... [00:00:31]: ...picked Make a pick [00:00:31]: Has start node Clearing [00:00:31]: Baking map... 425 [00:00:31]: [WorldSimActual::GenerateVoronoiMap] [00:00:31]: GenerateVoronoiMap [1]: [00:00:31]: ...Done. [00:00:31]: [AddEmptyNodes] [00:00:31]: GenerateVoronoiMap [100]: [00:00:34]: ...Done. [00:00:34]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:34]: [WorldSimActual::ConvertToTileMap] [00:00:34]: [ConvertToTileMap] [00:00:34]: [WorldSimActual::ConvertToTileMap] complete [00:00:34]: [WorldSimActual::SeparateIslands] [00:00:34]: [SeparateIslands] [00:00:34]: [WorldSimActual::SeparateIslands] complete [00:00:34]: Map Baked! [00:00:34]: [WorldSimActual::ForceConnectivity] [00:00:34]: [GenerateLandmasses] [00:00:34]: [MergeConnectedLandmasses] true [00:00:34]: [WorldSimActual::ForceConnectivity] complete [00:00:34]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:34]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:34]: [GetWormholesExtra] pushed 0 wormholes [00:00:34]: [WorldSimActual::DrawRoads] [00:00:34]: [DrawRoads] [00:00:34]: [WorldSimActual::DrawRoads] complete [00:00:34]: Encoding... [00:00:34]: Encoding... DONE [00:00:34]: Checking Tags [00:00:34]: Populating voronoi... [00:00:34]: disconnected tiles... 0 [00:00:34]: PREFAB SWAP SELECTION: regular grass [00:00:34]: PREFAB SWAP SELECTION: regular rocks [00:00:34]: PREFAB SWAP SELECTION: regular twigs [00:00:34]: PREFAB SWAP SELECTION: juicy berries [00:00:34]: Badlands:3:HoundyBadlands Cant process points [00:00:35]: Done forest map gen! [00:00:35]: Checking map... [00:00:35]: Generation complete [00:00:36]: WorldSim::SimThread::Main() complete [00:00:36]: Serializing world: session/29C17B45626C0819/0000000002 [00:00:36]: Unload FE [00:00:36]: Unload FE done [00:00:36]: Mod: adrian (Adrian Weiss) Registering prefabs [00:00:36]: Mod: adrian (Adrian Weiss) Registering prefab file: prefabs/adrian [00:00:36]: Mod: adrian (Adrian Weiss) adrian [00:00:36]: Mod: adrian (Adrian Weiss) Registering prefab file: prefabs/adrian_none [00:00:36]: Mod: adrian (Adrian Weiss) adrian_none [00:00:36]: Mod: adrian (Adrian Weiss) Registering default mod prefab [00:00:37]: LOAD BE [00:00:39]: LOAD BE: done [00:00:39]: Begin Session: 29C17B45626C0819 [00:00:39]: saving to server_temp/server_save [00:00:39]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:39]: MiniMapComponent::AddAtlas( ../mods/adrian/images/map_icons/adrian.xml ) [00:00:40]: Loading Nav Grid [00:00:43]: Reconstructing topology [00:00:43]: ...Sorting points [00:00:43]: ...Sorting edges [00:00:43]: ...Connecting nodes [00:00:43]: ...Validating connections [00:00:43]: ...Housekeeping [00:00:43]: ...Done! [00:00:43]: 1 uploads added to server. From server_temp [00:00:43]: Telling Client our new session identifier: 29C17B45626C0819 [00:00:45]: Attempting to send resume request [00:00:45]: Resuming user: session/29C17B45626C0819/KU_-ipEIOK6_ [00:00:45]: ReceiveResumeNotification [00:00:45]: Deleting user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003 [00:00:45]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:45]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:45]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:45]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:45]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:45]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:45]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:45]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:45]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:45]: Validating portal[10] <-> <nil>[10] (inactive) [00:00:52]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:52]: Looking for default texture '' from atlas 'FROMNUM'. [00:00:52]: Error Looking for default texture in from atlas 'FROMNUM'. [00:00:52]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas? [00:00:52]: Looking for default texture '' from atlas 'FROMNUM'. [00:00:52]: Error Looking for default texture in from atlas 'FROMNUM'. [00:00:54]: Spawn request: adrian from [Host] Museless [00:00:54]: Skin request: (adrian_none) () () () () [00:00:54]: Invalid spawn request, defaulting to adrian [00:00:55]: Spawning player at: [Fixed] (46.00, 0.00, 186.00) [00:00:55]: Serializing user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003 [00:00:55]: Loading minimap: session/29C17B45626C0819/KU_-ipEIOK6_/minimap [00:00:55]: Clearing minimap [00:01:18]: DoRestart: true [00:01:19]: Serializing minimap: session/29C17B45626C0819/KU_-ipEIOK6_/minimap [00:01:19]: Serializing user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003 [00:01:19]: Serializing world: session/29C17B45626C0819/0000000003 [00:01:19]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:01:19]: unloading prefabs for mod MOD_adrian [00:01:19]: Collecting garbage... [00:01:20]: lua_gc took 0.14 seconds [00:01:20]: ~ShardLuaProxy() [00:01:20]: ~ItemServerLuaProxy() [00:01:20]: ~InventoryLuaProxy() Link to comment Share on other sites More sharing options...
. . . Posted October 9, 2016 Share Posted October 9, 2016 If you post mod here I can maybe fix. Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted October 9, 2016 Share Posted October 9, 2016 Could just be a typo. Done that before. Parsed everything yet? Made sure the file specified for speech in modmain is spelled perfectly? Link to comment Share on other sites More sharing options...
MuselessWriter Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) I'm pretty sure it is. Then again, it's my first time doing anything like this. I'm pretty much getting confused left and right ^^" I'm attaching modmain and the actual speech file modmain.lua speech_adrian.lua Note: Quite a few obscenities in the dialogue... Edited October 9, 2016 by MuselessWriter Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted October 9, 2016 Share Posted October 9, 2016 First Inuse tag lacks a comma after the quote. Still checking the rest. Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted October 9, 2016 Share Posted October 9, 2016 Spoiler INUSE = "Hurry the **** up." SPIDER_WARRIOR = "Y-Yeah...! S-Serves you right!" Only 2 lines I found without commas. If it still doesn't work after fixing that, there might be more...bit hard to spot. Most comman way of screwing these up heheheheheh puns Link to comment Share on other sites More sharing options...
MuselessWriter Posted October 9, 2016 Author Share Posted October 9, 2016 (edited) Nice xD I fixed these things and it still didn't work for me. Is there anywhere else that this problem could have been caused? Also, for some reason the character graphics I've currently finished don't load when i start a server (although it opens in the spriter just fine), if that points you in any directions... Edited October 9, 2016 by MuselessWriter Link to comment Share on other sites More sharing options...
Pyr0mrcow Posted October 9, 2016 Share Posted October 9, 2016 Beta branch vs normal might affect it? API version. Format of the graphics, whether it's stated in the default skin file. That sort of thing. Guessing you're using the newest version of Extended Sample Character? Link to comment Share on other sites More sharing options...
MuselessWriter Posted October 9, 2016 Author Share Posted October 9, 2016 I'm on V1.2.3 and I'm pretty sure I'm on the most recent version. I have to admit that I'm a little bit confused about what you're saying. I don't have experience in messing with mods or anything, so you'll have to excuse me ^^" Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now