Jump to content

Character mod chat automatically defaults back to Wilson


Recommended Posts

I've tried to make my first character mod for dst (based off of a template) and it has actually gone rather smoothly. However, one thing I've noticed is that the dialogue I've put into him doesn't actually get implemented whenever I try to test it out. I don't think there is anything wrong with the .lua file itself. I temporarily took the dialogue from another character mod and put it in the same spot but it didn't work either. I'm pretty sure I have it in the right place and as the right filename too. It's under "scripts" and saved as "speech_adrian.lua"

I don't know if this would help at all (I'm new to this), but here's the client log in case it wasn't found somewhere or something. Anyway, this is probably just something silly I overlooked, aha


#######
#
# Generating SURVIVAL Mode Level
#
#######
    
[00:00:31]: Maxwell7    added to    Make a pick    
[00:00:31]: ChessSpot3    added to    Mole Colony Rocks    
[00:00:31]: Maxwell1    added to    Make a Beehat    
[00:00:31]: Chessy_5    added to    Mole Colony Rocks    
[00:00:31]: ChessSpot2    added to    Mole Colony Deciduous    
[00:00:31]: New size:    425    default    
[00:00:31]: Creating story...    
[00:00:31]: LinkNodesByKeys    
[00:00:31]: Finding valid start task...    
[00:00:31]:    ...picked     Make a pick    
[00:00:31]: Has start node    Clearing    
[00:00:31]: Baking map...    425    
[00:00:31]: [WorldSimActual::GenerateVoronoiMap]
[00:00:31]: GenerateVoronoiMap [1]:
[00:00:31]: ...Done.
[00:00:31]: [AddEmptyNodes]
[00:00:31]: GenerateVoronoiMap [100]:
[00:00:34]: ...Done.
[00:00:34]: [WorldSimActual::GenerateVoronoiMap] complete [success]
[00:00:34]: [WorldSimActual::ConvertToTileMap]
[00:00:34]: [ConvertToTileMap]
[00:00:34]: [WorldSimActual::ConvertToTileMap] complete
[00:00:34]: [WorldSimActual::SeparateIslands]
[00:00:34]: [SeparateIslands]
[00:00:34]: [WorldSimActual::SeparateIslands] complete
[00:00:34]: Map Baked!    
[00:00:34]: [WorldSimActual::ForceConnectivity]
[00:00:34]: [GenerateLandmasses]
[00:00:34]: [MergeConnectedLandmasses] true
[00:00:34]: [WorldSimActual::ForceConnectivity] complete
[00:00:34]: [GetWormholesExtra] connected 0 unconnected 1
[00:00:34]: [GetWormholesExtra] after: connected 1 unconnected 0
[00:00:34]: [GetWormholesExtra] pushed 0 wormholes
[00:00:34]: [WorldSimActual::DrawRoads]
[00:00:34]: [DrawRoads]
[00:00:34]: [WorldSimActual::DrawRoads] complete
[00:00:34]: Encoding...    
[00:00:34]: Encoding... DONE    
[00:00:34]: Checking Tags    
[00:00:34]: Populating voronoi...    
[00:00:34]: disconnected tiles...    0    
[00:00:34]: PREFAB SWAP SELECTION:    regular grass    
[00:00:34]: PREFAB SWAP SELECTION:    regular rocks    
[00:00:34]: PREFAB SWAP SELECTION:    regular twigs    
[00:00:34]: PREFAB SWAP SELECTION:    juicy berries    
[00:00:34]: Badlands:3:HoundyBadlands Cant process points    
[00:00:35]: Done forest map gen!    
[00:00:35]: Checking map...    
[00:00:35]: Generation complete    
[00:00:36]: WorldSim::SimThread::Main() complete
[00:00:36]: Serializing world: session/29C17B45626C0819/0000000002
[00:00:36]:     Unload FE    
[00:00:36]:     Unload FE done    
[00:00:36]: Mod: adrian (Adrian Weiss)    Registering prefabs    
[00:00:36]: Mod: adrian (Adrian Weiss)      Registering prefab file: prefabs/adrian    
[00:00:36]: Mod: adrian (Adrian Weiss)        adrian    
[00:00:36]: Mod: adrian (Adrian Weiss)      Registering prefab file: prefabs/adrian_none    
[00:00:36]: Mod: adrian (Adrian Weiss)        adrian_none    
[00:00:36]: Mod: adrian (Adrian Weiss)      Registering default mod prefab    
[00:00:37]:     LOAD BE    
[00:00:39]:     LOAD BE: done    
[00:00:39]: Begin Session: 29C17B45626C0819
[00:00:39]: saving to server_temp/server_save    
[00:00:39]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:39]: MiniMapComponent::AddAtlas( ../mods/adrian/images/map_icons/adrian.xml )
[00:00:40]: Loading Nav Grid    
[00:00:43]: Reconstructing topology    
[00:00:43]:     ...Sorting points    
[00:00:43]:     ...Sorting edges    
[00:00:43]:     ...Connecting nodes    
[00:00:43]:     ...Validating connections    
[00:00:43]:     ...Housekeeping    
[00:00:43]:     ...Done!    
[00:00:43]: 1 uploads added to server. From server_temp
[00:00:43]: Telling Client our new session identifier: 29C17B45626C0819
[00:00:45]: Attempting to send resume request
[00:00:45]: Resuming user: session/29C17B45626C0819/KU_-ipEIOK6_
[00:00:45]: ReceiveResumeNotification
[00:00:45]: Deleting user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003
[00:00:45]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:00:45]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:00:45]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:00:45]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:00:45]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:00:45]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:00:45]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:00:45]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:00:45]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:00:45]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:00:52]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:00:52]: Looking for default texture '' from atlas 'FROMNUM'.
[00:00:52]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:00:52]: WARNING! Could not find region 'FROMNUM' from atlas 'FROMNUM'. Is the region specified in the atlas?
[00:00:52]: Looking for default texture '' from atlas 'FROMNUM'.
[00:00:52]: Error Looking for default texture in from atlas 'FROMNUM'.
[00:00:54]: Spawn request: adrian from [Host] Museless
[00:00:54]: Skin request: (adrian_none) () () () ()
[00:00:54]: Invalid spawn request, defaulting to adrian
[00:00:55]: Spawning player at: [Fixed] (46.00, 0.00, 186.00)    
[00:00:55]: Serializing user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003
[00:00:55]: Loading minimap: session/29C17B45626C0819/KU_-ipEIOK6_/minimap
[00:00:55]: Clearing minimap
[00:01:18]: DoRestart:    true    
[00:01:19]: Serializing minimap: session/29C17B45626C0819/KU_-ipEIOK6_/minimap
[00:01:19]: Serializing user: session/29C17B45626C0819/KU_-ipEIOK6_/0000000003
[00:01:19]: Serializing world: session/29C17B45626C0819/0000000003
[00:01:19]: SteamWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:19]: unloading prefabs for mod MOD_adrian    
[00:01:19]: Collecting garbage...
[00:01:20]: lua_gc took 0.14 seconds
[00:01:20]: ~ShardLuaProxy()
[00:01:20]: ~ItemServerLuaProxy()
[00:01:20]: ~InventoryLuaProxy()

Link to comment
Share on other sites

Spoiler

            INUSE = "Hurry the **** up."
        SPIDER_WARRIOR = "Y-Yeah...! S-Serves you right!"
 

Only 2 lines I found without commas. If it still doesn't work after fixing that, there might be more...bit hard to spot.
Most comman way of screwing these up :p
heheheheheh puns

Link to comment
Share on other sites

Nice xD

I fixed these things and it still didn't work for me. Is there anywhere else that this problem could have been caused? Also, for some reason the character graphics I've currently finished don't load when i start a server (although it opens in the spriter just fine), if that points you in any directions...

Edited by MuselessWriter
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...