MrFurphie Posted September 23, 2016 Share Posted September 23, 2016 How do I spawn in an equipable but modified damage multiplier? I know for a fact that it's possible, I just can't remember the command. Link to comment https://forums.kleientertainment.com/forums/topic/70360-help-with-commands/ Share on other sites More sharing options...
MrFurphie Posted September 23, 2016 Author Share Posted September 23, 2016 Like using c_spawn("spear") but then adding another line that changes its damage multiplier Link to comment https://forums.kleientertainment.com/forums/topic/70360-help-with-commands/#findComment-817223 Share on other sites More sharing options...
rezecib Posted September 23, 2016 Share Posted September 23, 2016 @MrFurphie c_spawn('spear').components.weapon:SetDamage(9000) Edit: Spears by default do 34 damage, so if you wanted 1.5x you could write: c_spawn('spear').components.weapon:SetDamage(34*1.5) Link to comment https://forums.kleientertainment.com/forums/topic/70360-help-with-commands/#findComment-817349 Share on other sites More sharing options...
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