NeddoFreddo Posted September 19, 2016 Share Posted September 19, 2016 (edited) Hey all, I was wondering if it was possible to add a custom Wolly (the parrot that says "Nice Sailing, chump" at the start of a SW game) intro. This is possible with Maxwell's intro in vanilla DS with this code: Spoiler local function ModMaxwellIntro(inst) if GLOBAL.GetPlayer().prefab == "fbastard" then inst.components.maxwelltalker.speeches.SANDBOX_1 = { appearsound = "dontstarve/maxwell/disappear", voice = "dontstarve/maxwell/talk_LP", appearanim = "appear", idleanim= "idle", dialogpreanim = "dialog_pre", dialoganim="dial_loop", dialogpostanim = "dialog_pst", disappearanim = "disappear", disableplayer = true, skippable = false, { string = "Blah blah blah blah.", wait = 3, anim = nil, sound = nil, }, { string = "Blah? blah...... Blah!", wait = 3, anim = nil, sound = nil, }, { string = " Blah blah blah... yackity smack..", wait = 5, anim = nil, sound = nil, }, } end end So does anyone know how to do this? Thanks in advance. Edited September 19, 2016 by NeddoFreddo Link to comment https://forums.kleientertainment.com/forums/topic/70252-custom-wolly-intro/ Share on other sites More sharing options...
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