. . . Posted September 5, 2016 Share Posted September 5, 2016 (edited) Hello, I need help . So, the "idle_inaction_sanity" anim glitches with my character's texture making her legs go all weird So... I want to disable it from playing for her. So, I tried doing something like this in SGwilson State{ name = "funnyidle", tags = { "idle", "canrotate" }, onenter = function(inst) if inst.components.temperature:GetCurrent() < 5 then inst.AnimState:PlayAnimation("idle_shiver_pre") inst.AnimState:PushAnimation("idle_shiver_loop") inst.AnimState:PushAnimation("idle_shiver_pst", false) elseif inst.components.temperature:GetCurrent() > TUNING.OVERHEAT_TEMP - 10 then inst.AnimState:PlayAnimation("idle_hot_pre") inst.AnimState:PushAnimation("idle_hot_loop") inst.AnimState:PushAnimation("idle_hot_pst", false) elseif inst.components.hunger:GetPercent() < TUNING.HUNGRY_THRESH then inst.AnimState:PlayAnimation("hungry") inst.SoundEmitter:PlaySound("dontstarve/wilson/hungry") elseif inst.components.sanity:GetPercent() < .5 and not inst:HasTag("amazon") then inst.AnimState:PlayAnimation("idle_inaction_sanity") else return elseif inst:HasTag("groggy") then inst.AnimState:PlayAnimation("idle_groggy01_pre") inst.AnimState:PushAnimation("idle_groggy01_loop") inst.AnimState:PushAnimation("idle_groggy01_pst", false) else inst.AnimState:PlayAnimation("idle_inaction") end end, but that did nothing *cries*... I would really love if someone could help me because I have no idea what i'm doing wrong! Thanks you so much forr reading my problem & have a wonderful day/night !!!! Edited September 5, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
DarkXero Posted September 5, 2016 Share Posted September 5, 2016 AddStategraphPostInit("wilson", function(sg) local _funnyidle_onenter = sg.states.funnyidle.onenter sg.states.funnyidle.onenter = function(inst) _funnyidle_onenter(inst) if inst:HasTag("amazon") and inst.AnimState:IsCurrentAnimation("idle_inaction_sanity") then inst.AnimState:PlayAnimation("idle_inaction") end end end) Link to comment Share on other sites More sharing options...
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