Jump to content

[Mod Release] Teleportato


Recommended Posts

I just uploaded my Teleportato Mod:
http://steamcommunity.com/sharedfiles/filedetails/?id=756229217
 

Quote

[BETA]

Adds the teleportato parts to the World generation and makes the Divining Rod craftable. In the settings of mod, you can choose what should happen, when teleportato is complete.

At the moment you can choose between:
- How many Enemies should guard the parts.
- Stats regeneration for players near teleportato?
- Spawn Ancient Pseudoscience Station?
- Spawn Thulecite statues?
- Spawn Treasure Chests (with trap)?

The chests, enemies and thulecite will also spawn at the locations were you found the teleportato parts previously.

I could also add a command to generate a new world, when activated, but I don't think this is a wanted feature in multiplayer, is it? You could simply start a new game, if you want a new world.

To test mod you can use c_gonext("prefab") to teleport to the parts. The prefabs are:
- teleportato_box
- teleportato_crank
- teleportato_potato
- teleportato_ring
- teleportato_base
Since the parts are guarded, don't forget to activate godmode "c_godmode()".


You can make suggestions to improve the mod further :)

Edited by Serpens
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...