_-_ Posted August 29, 2016 Share Posted August 29, 2016 I'm making a sort of Vegan mod, where you can only eat vegetables and fruits. So far raw and cooked food works but what I want to do is make it so when you add meat to a crock pot regardless of what other foods you put in it will give you something that's not Vegan. I was wondering if crock pot recipes could be changed or if I had to make every recipe from scratch with this. For example, a valid Fist Full of Jam recipe can be 2 Berries and 2 eggs. Now, I want to make it so if you add eggs or anything other that's not vegan you get Wet Goop or some other recipe that would contain those ingredients. I hope someone understands. I'm not asking for someone to make this for me I think it would be better for me to send me in the right direction so I can learn for myself but if it's easy enough to make it for me that would be good too because I can see how / what you did to make it work. Thanks. Edit: I'm looking at some foods in the preparedfoods.lua and I have to say, I think I'm understanding most of the stuff pretty good but I am confused about some things, for example what's weight? It only gets mentioned at the butterfly muffin recipe and it's value is 1. I assume it's how many slots it takes in the inventory? I don't know. I'll keep writing new things that I don't understand here if someone actually reads this. Edit: Would adding no meat, no sweetener, and no eggs in front of every veggie recipe work? Where do I put these moded recipes in? Link to comment Share on other sites More sharing options...
_-_ Posted August 30, 2016 Author Share Posted August 30, 2016 Selfbump Link to comment Share on other sites More sharing options...
_-_ Posted August 31, 2016 Author Share Posted August 31, 2016 Someone help please. Link to comment Share on other sites More sharing options...
Joachim Posted August 31, 2016 Share Posted August 31, 2016 Weight stands for the food value of a food, e.g., a morsel counts as 0.5 meat, regular meat (dropped by pigs and beefalo) counts as 1.0 meat. It is not exactly the same as the number of slots that an item takes up in the inventory, since some food items have a weight greater than 1 and some less than 1. To check if a recipe does not contain meat, you use: return ... and not tags.meat where ... stands for the part that is unique for each recipe. To make sure it is actually vegan, it should not contain meat, eggs, fish or dairy. So: return ... and not tags.meat and not tags.fish and not tags.egg and not tags.dairy However, since you will be repeating this a lot, I would suggest defining a local function that checks if a recipe is vegan: local function IsVegan(tags) return not tags.meat and not tags.egg and not tags.fish and not tags.dairy end Then you use this in recipes as: return ... and IsVegan(tags)  Link to comment Share on other sites More sharing options...
Joachim Posted August 31, 2016 Share Posted August 31, 2016 Oh, and vegans aren't supposed to eat honey either, but I'll leave that one to you. I think you get the idea. Link to comment Share on other sites More sharing options...
_-_ Posted August 31, 2016 Author Share Posted August 31, 2016 6 hours ago, Joachim said: Weight stands for the food value of a food, e.g., a morsel counts as 0.5 meat, regular meat (dropped by pigs and beefalo) counts as 1.0 meat. It is not exactly the same as the number of slots that an item takes up in the inventory, since some food items have a weight greater than 1 and some less than 1. To check if a recipe does not contain meat, you use: return ... and not tags.meat where ... stands for the part that is unique for each recipe. To make sure it is actually vegan, it should not contain meat, eggs, fish or dairy. So: return ... and not tags.meat and not tags.fish and not tags.egg and not tags.dairy However, since you will be repeating this a lot, I would suggest defining a local function that checks if a recipe is vegan: local function IsVegan(tags) return not tags.meat and not tags.egg and not tags.fish and not tags.dairy end Then you use this in recipes as: return ... and IsVegan(tags)  Thanks for the help but I've got a follow-up question. Do I just copy the preparedfoods.lua with the added tags into my mod folder or are there some additional steps to do? I've never modded so I don't really know what to do. 5 hours ago, Joachim said: Oh, and vegans aren't supposed to eat honey either, but I'll leave that one to you. I think you get the idea. Yes, as I said I won't be adding sweeteners (honey) because it's not vegan. Link to comment Share on other sites More sharing options...
Joachim Posted August 31, 2016 Share Posted August 31, 2016 Usually it is not a good idea to override the file by copying it to a mod folder and modifying it, but I cannot see any other way to do this. I believe @Serpens knows more about this kind of stuff, but I would suggest you to do it like this for now -- the dirty way. Say you want to override a file Z in the directory X/Y (so the full path is X/Y/Z), then you simply create a directory with the same name (so X/Y) in your mod folder, and create a file Z in there. The game will then load the file in your mod rather than the one from the game data. Link to comment Share on other sites More sharing options...
Serpens Posted August 31, 2016 Share Posted August 31, 2016 at the moment I don't have the time to look more deep into it, but copy paste a whole file is never a good idea And instead of changing every food recipe, I think it would be better to only change the WetGoop.You can change the ingredients of wet goop and the priority. The priority is checked, if some ingredients can result in two foods. Link to comment Share on other sites More sharing options...
Joachim Posted August 31, 2016 Share Posted August 31, 2016 31 minutes ago, Serpens said: at the moment I don't have the time to look more deep into it, but copy paste a whole file is never a good idea And instead of changing every food recipe, I think it would be better to only change the WetGoop.You can change the ingredients of wet goop and the priority. The priority is checked, if some ingredients can result in two foods. Depends. But usually it is a bad idea. I also do not think that changing WetGoop accomplishes what the OP seeks, but it is an interesting approach nonetheless (I always like it when people are able to re-frame a problem in simpler terms, even though this does not always work out). Anyway, I see a way around it. I didn't realize that the value returned by Lua scripts can be changed. Argh, Lua. Lua really loves globals. Ignore my previous advice about copying the file. There is a much better way to do this. local function IsVegan(cooker, names, tags) return not names.honey and not tags.meat and not tags.egg and not tags.fish and not tags.dairy end local cooking = require("cooking") local recipes = cooking.recipes for k,recipe in pairs(recipes) do if recipe.foodtype == GLOBAL.FOODTYPE.VEGGIE then -- Veganize the recipe recipe.oldtest = recipe.test recipe.test = function(cooker, names, tags) return recipe.oldtest(cooker, names, tags) and IsVegan(cooker, names, tags) end end end  Link to comment Share on other sites More sharing options...
_-_ Posted September 1, 2016 Author Share Posted September 1, 2016 10 hours ago, Joachim said: Depends. But usually it is a bad idea. I also do not think that changing WetGoop accomplishes what the OP seeks, but it is an interesting approach nonetheless (I always like it when people are able to re-frame a problem in simpler terms, even though this does not always work out). Anyway, I see a way around it. I didn't realize that the value returned by Lua scripts can be changed. Argh, Lua. Lua really loves globals. Ignore my previous advice about copying the file. There is a much better way to do this. local function IsVegan(cooker, names, tags) return not names.honey and not tags.meat and not tags.egg and not tags.fish and not tags.dairy end local cooking = require("cooking") local recipes = cooking.recipes for k,recipe in pairs(recipes) do if recipe.foodtype == GLOBAL.FOODTYPE.VEGGIE then -- Veganize the recipe recipe.oldtest = recipe.test recipe.test = function(cooker, names, tags) return recipe.oldtest(cooker, names, tags) and IsVegan(cooker, names, tags) end end end  Thank you for your help guys. I'll do a little bit at a time so my game wouldn't crash and if it crashes I can see what I did wrong. Edit: I tried everything, it crashed about a dozen times, this is probably very easy but I don't know what I'm doing. I'll try again later. Link to comment Share on other sites More sharing options...
Joachim Posted September 1, 2016 Share Posted September 1, 2016 What did you do? Can you show the client_log.txt? Link to comment Share on other sites More sharing options...
_-_ Posted September 1, 2016 Author Share Posted September 1, 2016 31 minutes ago, Joachim said: What did you do? Can you show the client_log.txt? The text that appears when a mod doesn't work? There is none, it just crashes with the message dont_starve.exe has stopped working and half of the times even without the message. To be honest I have no idea what I'm doing. Link to comment Share on other sites More sharing options...
Joachim Posted September 1, 2016 Share Posted September 1, 2016 There should be a client_log.txt file in the same folder where your save files are located (wherever that is on Windows). Link to comment Share on other sites More sharing options...
_-_ Posted September 1, 2016 Author Share Posted September 1, 2016 18 minutes ago, Joachim said: There should be a client_log.txt file in the same folder where your save files are located (wherever that is on Windows). Starting up Don't Starve: 181319 WIN32_STEAM Build Date: 2016-06-15_16-49-16 SteamApps()->BIsSubscribedApp( 282470 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 282470 ) -- Installed! SteamApps()->BIsSubscribedApp( 393010 ) -- Subscribed! SteamApps()->BIsDlcInstalled( 393010 ) -- Installed! THREAD - started 'GAClient' (4216) HttpClient::ClientThread::Main() cGame::InitializeOnMainThread WindowManager::Initialize WindowManager::SetFullscreen(0, 1920, 1080, 60) GLInfo ~~~~~~ GL_VENDOR: Google Inc. GL_RENDERER: ANGLE (AMD Radeon R5 200 Series) GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) OpenGL extensions (19, 19): GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_npot GL_MAX_TEXTURE_SIZE = 16384 GL_MAX_TEXTURE_IMAGE_UNITS = 16 GL_MAX_RENDERBUFFER_SIZE = 16384 GL_MAX_VIEWPORT_DIMS = 16384, 16384 GL_MAX_VARYING_VECTORS = 10 GL_MAX_VERTEX_ATTRIBS = 16 GL_MAX_VERTEX_UNIFORM_VECTORS = 254 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 4 compressed texture formats texture format 0x83f0 texture format 0x83f1 texture format 0x83f2 texture format 0x83f3 THREAD - started 'WindowsInputManager' (2300) cDontStarveGame::DoGameSpecificInitialize() cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(165,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4746 scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled false DEVICE CAP 1472720761 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1390,1) OnFilesLoaded() scripts/gamelogic.lua(1379,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(127,1) Unload BE Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt) Could not unload undefined prefab 0x303bfdce (axe) Could not unload undefined prefab 0x92ccc001 (coldfirepit) Could not unload undefined prefab 0x21e04429 (coldfirepit_placer) Could not unload undefined prefab 0xce5a342e (firesuppressor) Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer) Could not unload undefined prefab 0xe2bfa46 (tophat) Could not unload undefined prefab 0x9a6718eb (resurrectionstatue) Could not unload 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(armorcactus) Could not unload undefined prefab 0xb04412f0 (limestone) Could not unload undefined prefab 0xa3a1ee36 (wildborehouse) Could not unload undefined prefab 0xe66562b4 (wildborehouse_placer) Could not unload undefined prefab 0xc1fc7553 (obsidianaxe) Could not unload undefined prefab 0x72436f38 (doydoynest) Could not unload undefined prefab 0x92390532 (doydoynest_placer) Could not unload undefined prefab 0x341774ab (ice) Could not unload undefined prefab 0x15c5371d (armor_snakeskin) Could not unload undefined prefab 0xabf27d93 (brainjellyhat) Could not unload undefined prefab 0x879e93b8 (palmleaf_hut) Could not unload undefined prefab 0x71f5c0b2 (palmleaf_hut_placer) Could not unload undefined prefab 0xa125dcf0 (wind_conch) Could not unload undefined prefab 0x76466fb2 (oxhat) Could not unload undefined prefab 0x5097886f (tropicalfan) Could not unload undefined prefab 0x60fc588a (chiminea) Could not unload undefined prefab 0x3bf2cb60 (chiminea_placer) Could not unload undefined prefab 0xcfd45dd4 (feathersail) Could not unload undefined prefab 0xe832ee7d (raft) Could not unload undefined prefab 0x897caead (raft_placer) Could not unload undefined prefab 0x33a7f0a1 (lograft) Could not unload undefined prefab 0xcca82b89 (lograft_placer) Could not unload undefined prefab 0x7ca101d3 (dragoonden) Could not unload undefined prefab 0x6db191d7 (dragoonden_placer) Could not unload undefined prefab 0x5e849cb (clothsail) Could not unload undefined prefab 0x5956e2a2 (piratehat) Could not unload undefined prefab 0x1b91a956 (blowdart_poison) Could not unload undefined prefab 0x68c8d9d7 (captainhat) Could not unload undefined prefab 0x811c1db3 (palmleaf_umbrella) Could not unload undefined prefab 0x703741a0 (bottlelantern) Could not unload undefined prefab 0x70660d69 (boatrepairkit) Could not unload undefined prefab 0xc8123fa5 (seasack) Could not unload undefined prefab 0xc2924a42 (gashat) Could not unload undefined prefab 0x79ad5092 (monkeyball) Could not unload undefined prefab 0x1a6c6f45 (blubbersuit) Could not unload undefined prefab 0xd74b6154 (goldenmachete) Could not unload undefined prefab 0xadce2aa0 (armorseashell) Could not unload undefined prefab 0xe649db6f (armouredboat) Could not unload undefined prefab 0xc87cc93b (armouredboat_placer) Could not unload undefined prefab 0xe2fc99b0 (ironwind) Could not unload undefined prefab 0x3b08494a (obsidianfirepit) Could not unload undefined prefab 0x69102aa0 (obsidianfirepit_placer) Could not unload undefined prefab 0xe55c027f (piratihatitator) Could not unload undefined prefab 0x6c19fe2b (piratihatitator_placer) Could not unload undefined prefab 0x8d14c757 (cutlass) Could not unload undefined prefab 0x144395a5 (trawlnet) Could not unload undefined prefab 0xf20956c9 (double_umbrellahat) Could not unload undefined prefab 0xe86f4f8f (supertelescope) Could not unload undefined prefab 0xeeb5180e (snakeskinsail) Could not unload undefined prefab 0x3e63128a (ox_flute) Could not unload undefined prefab 0xc4c93c5d (boatcannon) Could not unload undefined prefab 0xa715d03d (boat_torch) Could not unload undefined prefab 0xe9ed9582 (sail_stick) Could not unload undefined prefab 0xe5b46d47 (obsidiancoconade) Could not unload undefined prefab 0xcebbb0da (armorobsidian) Could not unload undefined prefab 0x3059686e (volcanostaff) Could not unload undefined prefab 0x29d05021 (spear_obsidian) Could not unload undefined prefab 0x15ad0ae7 (boat_lantern) Could not unload undefined prefab 0x43f6355e (snakeskinhat) Could not unload undefined prefab 0xf02cfe22 (obsidianmachete) Could not unload undefined prefab 0xf9183b8a (armor_lifejacket) Could not unload undefined prefab 0x67e2ab44 (armor_windbreaker) Could not unload undefined prefab 0xa94020c5 (thatchpack) Could not unload undefined prefab 0xf4762b9d (machete) Could not unload undefined prefab 0xae0991e0 (mussel_stick) Could not unload undefined prefab 0x362da119 (icemaker) Could not unload undefined prefab 0x3d61cd11 (icemaker_placer) Could not unload undefined prefab 0x474b8c6e (spear_poison) Could not unload undefined prefab 0x310f6e91 (armorlimestone) Could not unload undefined prefab 0x12c13ebb (antivenom) Could not unload undefined prefab 0xcfae714a (telescope) Could not unload undefined prefab 0x16bcbff1 (sail) Could not unload undefined prefab 0xbb660aa6 (spear_launcher) Could not unload undefined prefab 0x95e2439a (rowboat) Could not unload undefined prefab 0x77133c50 (rowboat_placer) Could not unload undefined prefab 0xbbc2b637 (wall_limestone_item) Could not unload undefined prefab 0xa818ae4d (shark_teethhat) Could not unload undefined prefab 0x21319e8c (coconade) Could not unload undefined prefab 0x33ab6997 (hud) Could not unload undefined prefab 0x3364203d (forest) Could not unload undefined prefab 0x2e5cb72d (cave) Could not unload undefined prefab 0x7c61e1f5 (shipwrecked) Could not unload undefined prefab 0xa552d992 (volcanolevel) Could not unload undefined prefab 0x40b82ff2 (maxwell) Could not unload undefined prefab 0xbddda476 (fire) Could not unload undefined prefab 0x1078732c (character_fire) Could not unload undefined prefab 0x427b5b39 (shatter) scripts/gamelogic.lua(130,1) Unload BE done scripts/dlcsupport.lua(26,1) Load scripts/DLC001_prefab_files scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/gamelogic.lua(142,1) Load FE scripts/gamelogic.lua(146,1) Load FE: done SimLuaProxy::QueryServer() scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback HttpClientWriteCallback (0x00965341, 1, 1272, 0x06E1F79C) HttpClientWriteCallback READ 1272 (1272 total) QueryServerComplete no callback scripts/screens/slotdetailsscreen.lua(64,1) Loading slot details my DLC is RoG = false Capy = true scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-323413761 scripts/mods.lua(331,1) unloading prefabs for mod MOD_workshop-356043883 Collecting garbage... lua_gc took 0.02 seconds ~SimLuaProxy() lua_close took 0.04 seconds ReleaseAll ReleaseAll Finished cGame::StartPlaying LOADING LUA DoLuaFile scripts/main.lua DoLuaFile loading buffer scripts/main.lua scripts/main.lua(165,1) running main.lua scripts/modindex.lua(321,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(398,1) Could not load mod_config_data/modconfiguration_workshop-323413761 scripts/mods.lua(179,1) Loading mod: workshop-323413761 (Ice Fling Range Check) scripts/modindex.lua(393,1) loaded mod_config_data/modconfiguration_workshop-356043883 scripts/mods.lua(179,1) Loading mod: workshop-356043883 (Geometric Placement) scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-323413761 (Ice Fling Range Check) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-323413761 (Ice Fling Range Check) Loading modmain.lua scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modworldgenmain.lua scripts/mods.lua(214,1) Mod: workshop-356043883 (Geometric Placement) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(206,1) Mod: workshop-356043883 (Geometric Placement) Loading modmain.lua LOADING LUA SUCCESS scripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 4746 scripts/playerprofile.lua(508,1) loaded profile scripts/playerprofile.lua(572,1) bloom_enabled false DEVICE CAP 1472720776 scripts/saveindex.lua(119,1) loaded saveindex scripts/gamelogic.lua(1390,1) OnFilesLoaded() scripts/gamelogic.lua(1379,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(158,1) Unload FE scripts/gamelogic.lua(160,1) Unload FE done scripts/dlcsupport.lua(26,1) Load scripts/DLC002_prefab_files Could not preload undefined prefab 0x1901065d (DLC0002) scripts/mods.lua(296,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering prefab file: prefabs/range scripts/mods.lua(306,1) Mod: workshop-323413761 (Ice Fling Range Check) range_indicator scripts/mods.lua(319,1) Mod: workshop-323413761 (Ice Fling Range Check) Registering default mod prefab scripts/mods.lua(296,1) Mod: workshop-356043883 (Geometric Placement) Registering prefabs scripts/mods.lua(302,1) Mod: workshop-356043883 (Geometric Placement) Registering prefab file: prefabs/buildgridplacer scripts/mods.lua(306,1) Mod: workshop-356043883 (Geometric Placement) buildgridplacer scripts/mods.lua(319,1) Mod: workshop-356043883 (Geometric Placement) Registering default mod prefab scripts/gamelogic.lua(174,1) LOAD BE Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x6361dc13 (tropical_fish_cooked) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0xbaa28801 (cononut_halved) Could not preload undefined prefab 0xf0533cd6 (area_maxwelllight) Could not preload undefined prefab 0xd0ee4d1c (sandcastle) Could not preload undefined prefab 0x5577c7d1 (dragonfly_fx) Could not preload undefined prefab 0x3046954f (turf_lavarock) Could not preload undefined prefab 0x6170f8be (dropped_net) Could not preload undefined prefab 0x1901065d (DLC0002) Could not preload undefined prefab 0x5ecdd9bd (landspawner) Could not preload undefined prefab 0x223749c9 (player_common) Could not preload undefined prefab 0x535fab2b (poisonmistparticle) Could not preload undefined prefab 0x5f41a1f4 (brokenwalls) Could not preload undefined prefab 0xb92f32f4 (trunk) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xb070dece (flotsam_basegame) Could not preload undefined prefab 0xc8b38691 (splash_cloud_drop) scripts/gamelogic.lua(182,1) LOAD BE : done scripts/prefabs/shipwrecked.lua(507,1) shipwrecked MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) scripts/components/seasonmanager_sw.lua(2220,1) SPRING TIME scripts/prefabs/shipwrecked.lua(502,1) tropical scripts/components/seasonmanager_sw.lua(2303,1) MILD SEASON scripts/entityscript.lua(290,1) component reader already exists in prefab! scripts/gamelogic.lua(517,1) Prefab shipwrecked scripts/gamelogic.lua(544,1) Loading Nav Grid scripts/saveindex.lua(553,1) ClearCurrentResurrectors CB scripts/saveindex.lua(578,1) DeregisterResurrector scripts/saveindex.lua(594,1) DeregisterResurrector scripts/saveindex.lua(578,1) DeregisterResurrector scripts/saveindex.lua(594,1) DeregisterResurrector FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/prefabs/buriedtreasure.lua(107,1) Reveal treasure scripts/prefabs/buriedtreasure.lua(185,1) Treasure revealed scripts/components/scenariorunner.lua(28,1) Warning! The scenario runner on Volcano already has a script 'camera_volcano' but we are adding a script 'camera_volcano' FMOD Error: Can't play event dontstarve/birds/flyin: An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. scripts/prefabs/meatrack.lua(91,1) setting override symbol to monstermeat_dried scripts/prefabs/meatrack.lua(91,1) setting override symbol to monstermeat_dried scripts/prefabs/meatrack.lua(91,1) setting override symbol to monstermeat_dried scripts/prefabs/meatrack.lua(91,1) setting override symbol to monstermeat_dried scripts/prefabs/coconut.lua(61,1) PLANT 409.36266473019 scripts/prefabs/coconut.lua(61,1) PLANT 97.439960473627 scripts/prefabs/coconut.lua(61,1) PLANT 307.12149889167 scripts/prefabs/coconut.lua(61,1) PLANT 582.43613268538 scripts/prefabs/coconut.lua(61,1) PLANT 125.29435385819 scripts/prefabs/coconut.lua(61,1) PLANT 413.80946990541 scripts/prefabs/coconut.lua(61,1) PLANT 351.77135540673 scripts/prefabs/coconut.lua(61,1) PLANT 501.77117973132 scripts/prefabs/coconut.lua(61,1) PLANT 365.18935469484 scripts/prefabs/coconut.lua(61,1) PLANT 460.69625169225 scripts/prefabs/coconut.lua(61,1) PLANT 98.502359543246 scripts/prefabs/coconut.lua(61,1) PLANT 365.6906896335 scripts/prefabs/coconut.lua(61,1) PLANT 153.66847933028 scripts/prefabs/coconut.lua(61,1) PLANT 203.99833159546 scripts/prefabs/coconut.lua(61,1) PLANT 435.85158227029 scripts/prefabs/coconut.lua(61,1) PLANT 191.07072263773 scripts/prefabs/coconut.lua(61,1) PLANT 431.85960230426 scripts/prefabs/coconut.lua(61,1) PLANT 280.11324782367 scripts/prefabs/coconut.lua(61,1) PLANT 129.14420704902 scripts/prefabs/coconut.lua(61,1) PLANT 411.1433277332 scripts/prefabs/coconut.lua(61,1) PLANT 265.91977284149 scripts/prefabs/coconut.lua(61,1) PLANT 176.53059987308 scripts/saveindex.lua(354,1) LoadSavedSeasonData CB scripts/saveindex.lua(376,1) LoadSavedVolcanoData CB scripts/saveindex.lua(246,1) LoadSavedHoundedData CB scripts/widgets/bloodover.lua(30,1) update state scripts/widgets/bloodover.lua(50,1) turn off scripts/widgets/boatover.lua(30,1) update state scripts/widgets/boatover.lua(45,1) turn off scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning QueryServerComplete no callback scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish scripts/components/perishable.lua(194,1) perish QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/components/chessnavy.lua(170,1) returned to scene of crime! (760.97, -0.00, -84.58) scripts/prefabs/meatrack.lua(79,1) onstartdrying monstermeat scripts/prefabs/meatrack.lua(84,1) setting override symbol to monstermeat scripts/prefabs/meatrack.lua(79,1) onstartdrying monstermeat scripts/prefabs/meatrack.lua(84,1) setting override symbol to monstermeat scripts/prefabs/meatrack.lua(79,1) onstartdrying monstermeat scripts/prefabs/meatrack.lua(84,1) setting override symbol to monstermeat scripts/prefabs/meatrack.lua(79,1) onstartdrying monstermeat scripts/prefabs/meatrack.lua(84,1) setting override symbol to monstermeat scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/components/flotsamspawner.lua(50,1) Tried to start update task in FlotsamSpawner when it already has one! scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE QueryServerComplete no callback QueryServerComplete no callback QueryServerComplete no callback scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE QueryServerComplete no callback scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/prefabs/coconut.lua(14,1) GROWTREE scripts/components/dynamicmusic.lua(28,1) start music scripts/prefabs/coconut.lua(14,1) GROWTREE QueryServerComplete no callback scripts/prefabs/coconut.lua(14,1) GROWTREE I found this log in my save folder, I hope that's what you're looking for. 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Joachim Posted September 1, 2016 Share Posted September 1, 2016 What is your mod called? I don't see any mention of it. Link to comment Share on other sites More sharing options...
_-_ Posted September 1, 2016 Author Share Posted September 1, 2016 1 hour ago, Joachim said: What is your mod called? I don't see any mention of it. It's called Vegan Mod, I don't know why it's not there. Maybe because it's not enabled? I can only see the 2 mods that are enabled (Geometric placement and Ice fling range check), I can't seem to enable it without my game crashing either. Link to comment Share on other sites More sharing options...
Joachim Posted September 1, 2016 Share Posted September 1, 2016 While testing your mod, make sure it is the only mod you enable. Otherwise you cannot test your mod properly. Link to comment Share on other sites More sharing options...
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