Serpens Posted August 21, 2016 Share Posted August 21, 2016 (edited) Some larger mods, like the "Waiter" suffers/suffered from "out of memory" issues. I this still a problem, or was it already fixed by developers? I searched a bit and found the MemSpikeFix mod:https://github.com/nsimplex/MemSpikeFix Unfortunaltey it throws this error when trying to start with it: [00:00:31]: [string "../mods/MemSpikeFix/memspikefix.lua"]:75: variable 'ModWrangler' is not declared "ModWrangler" is defined in the games mods.lua, but as a class, not as a Global... maybe this is the problem? (line 75 is: local ModWrangler = assert( _G.ModWrangler ) )So, how to fix this? And do I even need a memory fix mod? I had no issues yet, but as a side effect it is mentioned that games with large mods also will load faster. Edited August 21, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/69685-solved-memory-fix-still-needed/ Share on other sites More sharing options...
Serpens Posted August 21, 2016 Author Share Posted August 21, 2016 @rezecib and @DarkXero You are the most experienced modders I know. Can you answer this question? Link to comment https://forums.kleientertainment.com/forums/topic/69685-solved-memory-fix-still-needed/#findComment-805642 Share on other sites More sharing options...
rezecib Posted August 21, 2016 Share Posted August 21, 2016 (edited) MemSpikeFix was written for single-player. The mod system has had some overhauls in DST so I'm not sure it'd work even getting around the local issue. But neither of us work with big mods to my knowledge (we're both tweak modders), so I really don't run into this issue or have any experience in dealing with it. Edit: You might be able to fix MemSpikeFix by changing line 75 to: local ModWrangler = assert( _G.ModManager ) Edited August 21, 2016 by rezecib Link to comment https://forums.kleientertainment.com/forums/topic/69685-solved-memory-fix-still-needed/#findComment-805643 Share on other sites More sharing options...
Serpens Posted August 21, 2016 Author Share Posted August 21, 2016 (edited) 31 minutes ago, rezecib said: MemSpikeFix was written for single-player. The mod system has had some overhauls in DST so I'm not sure it'd work even getting around the local issue. But neither of us work with big mods to my knowledge (we're both tweak modders), so I really don't run into this issue or have any experience in dealing with it. Edit: You might be able to fix MemSpikeFix by changing line 75 to: local ModWrangler = assert( _G.ModManager ) thank you There was additional error Recipes not declaredlocal Recipes = assert(_G.Recipes) I changed it to _G.Recipe Now I was able to start with the mod. But the lading time did not change... so I assume there are other differences between single and mulitplayer. So I won't use this mod. Edited August 21, 2016 by Serpens Link to comment https://forums.kleientertainment.com/forums/topic/69685-solved-memory-fix-still-needed/#findComment-805653 Share on other sites More sharing options...
DarkXero Posted August 21, 2016 Share Posted August 21, 2016 As said in and in Don't Starve, a lot of assets and/or a lot of configuration settings seem to cause an "out of memory" error. This has apparently been fixed for Don't Starve Together. Also, by reading it looks like the man himself decided that there were pending issues to be fixed and it's not DST compatible. So yeah, I wouldn't bother with it. Link to comment https://forums.kleientertainment.com/forums/topic/69685-solved-memory-fix-still-needed/#findComment-805709 Share on other sites More sharing options...
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