Jump to content

Recommended Posts

Some larger mods, like the "Waiter" suffers/suffered from "out of memory" issues.
 

I this still a problem, or was it already fixed by developers?
I searched a bit and found the MemSpikeFix mod:
https://github.com/nsimplex/MemSpikeFix

 

Unfortunaltey it throws this error when trying to start with it:

[00:00:31]: [string "../mods/MemSpikeFix/memspikefix.lua"]:75: variable 'ModWrangler' is not declared

"ModWrangler" is defined in the games mods.lua, but as a class, not as a Global... maybe this is the problem?
(line 75 is: local ModWrangler = assert( _G.ModWrangler )     )

So, how to fix this? And do I even need a memory fix mod? I had no issues yet, but as a side effect it is mentioned that games with large mods also will load faster.

Edited by Serpens

MemSpikeFix was written for single-player. The mod system has had some overhauls in DST so I'm not sure it'd work even getting around the local issue. But neither of us work with big mods to my knowledge (we're both tweak modders), so I really don't run into this issue or have any experience in dealing with it.

Edit: You might be able to fix MemSpikeFix by changing line 75 to:

local ModWrangler = assert( _G.ModManager )

 

Edited by rezecib
31 minutes ago, rezecib said:

MemSpikeFix was written for single-player. The mod system has had some overhauls in DST so I'm not sure it'd work even getting around the local issue. But neither of us work with big mods to my knowledge (we're both tweak modders), so I really don't run into this issue or have any experience in dealing with it.

Edit: You might be able to fix MemSpikeFix by changing line 75 to:


local ModWrangler = assert( _G.ModManager )

 

thank you :)
There was additional error Recipes not declared
local Recipes = assert(_G.Recipes)
I changed it to _G.Recipe

Now I was able to start with the mod. But the lading time did not change... so I assume there are other differences between single and mulitplayer.
So I won't use this mod.

 

Edited by Serpens

As said in

and

in Don't Starve, a lot of assets and/or a lot of configuration settings seem to cause an "out of memory" error.

 

This has apparently been fixed for Don't Starve Together.

Also, by reading

it looks like the man himself decided that there were pending issues to be fixed and it's not DST compatible.

 

So yeah, I wouldn't bother with it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...