Kasu Posted July 24, 2016 Share Posted July 24, 2016 [00:00:32]: ModIndex:GetModsToLoad inserting moddir, yuno [00:00:32]: loaded mod_config_data/modconfiguration_yuno [00:00:32]: Loading mod: yuno (Gasai Yuno) Version:1.2.3 [00:00:32]: Mod: yuno (Gasai Yuno) Loading modworldgenmain.lua [00:00:32]: Mod: yuno (Gasai Yuno) Mod had no modworldgenmain.lua. Skipping. [00:00:32]: Mod: yuno (Gasai Yuno) Loading modmain.lua [00:00:32]: Mod: yuno (Gasai Yuno) Error loading mod! [string "../mods/yuno/modmain.lua"]:147: '=' expected near 'local' I dunno if I'm stupid or something but I've found the = and I've tried removing it,removing the spaces between it but it still shows the same error,please help Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/ Share on other sites More sharing options...
Serpens Posted July 25, 2016 Share Posted July 25, 2016 to be able to help, you should post at least the lines ~ 140 to 150 from your modmain.lua., better the complete lua. Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796763 Share on other sites More sharing options...
IvanX Posted July 25, 2016 Share Posted July 25, 2016 (edited) Kasu, '=' expected near 'local' means that there SHOULD have been '=' but instead there is something else. the only case i can predict causing this, if you have some kind of a code like local var1 <-- var 1 is declared but no initial value is given. Thus an error, expected '=' found another 'local' local var2 = ... Edited July 25, 2016 by IvanX Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796776 Share on other sites More sharing options...
Kasu Posted July 25, 2016 Author Share Posted July 25, 2016 (edited) Quote -- Import the engine. modimport("engine.lua") -- Imports to keep the keyhandler from working while typing in chat. Load "chatinputscreen" Load "consolescreen" Load "textedit" PrefabFiles = { "YunoGasai", "YunoGasai_none", "yukkidoll", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/YunoGasai.tex" ), Asset( "ATLAS", "images/saveslot_portraits/YunoGasai.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/YunoGasai.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/YunoGasai.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/YunoGasai_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/YunoGasai_silho.xml" ), Asset( "IMAGE", "bigportraits/YunoGasai.tex" ), Asset( "ATLAS", "bigportraits/YunoGasai.xml" ), Asset( "IMAGE", "images/map_icons/YunoGasai.tex" ), Asset( "ATLAS", "images/map_icons/YunoGasai.xml" ), Asset( "IMAGE", "images/avatars/avatar_YunoGasai.tex" ), Asset( "ATLAS", "images/avatars/avatar_YunoGasai.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_YunoGasai.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_YunoGasai.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_YunoGasai.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_YunoGasai.xml" ), Asset( "IMAGE", "images/names_YunoGasai.tex" ), Asset( "ATLAS", "images/names_YunoGasai.xml" ), Asset( "IMAGE", "bigportraits/YunoGasai_none.tex" ), Asset( "ATLAS", "bigportraits/YunoGasai_none.xml" ), } local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS --Transformation local function YunoFn(inst) local player = GLOBAL.ThePlayer if inst:HasTag("playerghost") then return end if inst.transformed then inst.AnimState:SetBuild("Yuno") inst.SoundEmitter:PlaySound("dontstarve/sanity/creature2/taunt") local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("lightning") fx.Transform:SetPosition(x, y, z) SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.components.locomotor.walkspeed = 6 inst.components.locomotor.runspeed = 8.5 inst.components.health.absorb = 0.10 inst.components.combat.damagemultiplier = 2 inst.Transform:SetScale(0.8, 0.8, 0.8) inst.components.hunger:SetRate(TUNING.WILSON_HUNGER_RATE) inst.soundsname = "yuno" else inst.AnimState:SetBuild("goddessform") inst.SoundEmitter:PlaySound("dontstarve/sanity/creature2/taunt") local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("lightning") fx.Transform:SetPosition(x, y, z) SpawnPrefab("statue_transition_2").Transform:SetPosition(inst:GetPosition():Get()) inst.components.locomotor.walkspeed = 7 inst.components.locomotor.runspeed = 9.5 inst.components.health.absorb = 0.80 inst.components.combat.damagemultiplier = 3.5 inst.Transform:SetScale(1, 1, 1) inst.components.hunger:SetRate(1) inst.soundsname = "goddess" inst.components.talker:Say("I have business to attend to.", 2.5,true) end inst.transformed = not inst.transformed inst.components.sanity:DoDelta(-20) return true end AddModRPCHandler("yuno", "GODDESS", YunoFn) --Max sanity Penalty local function sanityPostInit(self) local OldRecalculatePenalty = self.RecalculatePenalty local function RecalculatePenalty(self, forceupdatewidget) local mult = GLOBAL.TUNING.REVIVE_sanity_PENALTY_AS_MULTIPLE_OF_EFFIGY mult = mult * GLOBAL.TUNING.EFFIGY_sanity_PENALTY local maxrevives = (self.maxsanity - 40)/mult if self.numrevives > maxrevives then self.numrevives = maxrevives end OldRecalculatePenalty(self, forceupdatewidget) end self.RecalculatePenalty = RecalculatePenalty end AddComponentPostInit('sanity', SanityPostInit) -- Custom items GLOBAL.STRINGS.NAMES.YUNOKNIFE = "Yuno's knife" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YUNOKNIFE = "A dangerous weapon of a yandere!" -- Custom Items dolls STRINGS.RECIPE_DESC.YUKKIDOLL = "A doll of Yukki!" GLOBAL.STRINGS.NAMES.YUKKIDOLL = "Yukki Doll" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.YUKKIDOLL = "A cute snuggly Yukki!" AddMinimapAtlas("images/inventoryimages/yunoknife.xml") AddMinimapAtlas("images/inventoryimages/yukkidoll.xml") --Yuno Tab Yunostab = AddRecipeTab("Yuno", 998, "images/hud/yunotab.xml", "yunotab.tex", "yunobuilder") -Yuno Recipes local yukkidoll_recipe = AddRecipe("yukkidoll", {GLOBAL.Ingredient("beefalowool", 4), GLOBAL.Ingredient("silk", 2)}, yunostab, TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/yukkidoll.xml", "yukkidoll.tex") yukkidoll_recipe.tagneeded = false yukkidoll_recipe.builder_tag = "yunobuilder" -- The character select screen lines STRINGS.CHARACTER_TITLES.YunoGasai = "The Yandere" STRINGS.CHARACTER_NAMES.YunoGasai = "Gasai Yuno" STRINGS.CHARACTER_DESCRIPTIONS.YunoGasai = "*Is insane(ly in love)\Is stronger when sanity is low\Comes with her own weapon" STRINGS.CHARACTER_QUOTES.YunoGasai = "\"I'M CRAZY!? WHAT'S CRAZY IS THIS WORLD, THAT REFUSES TO LET ME BE WITH YOU!!!\"" -- Custom speech strings STRINGS.CHARACTERS.Yuno = require "speech_yuno" -- The character's name as appears in-game STRINGS.NAMES.YunoGasai = "Yuno" -- The default responses of examining the character STRINGS.CHARACTERS.GENERIC.DESCRIBE.Yuno = { GENERIC = "It's Yuno!", ATTACKER = "That Yuno looks shifty...", MURDERER = "Murderer!", REVIVER = "Yuno, friend of ghosts.", GHOST = "Yuno could use a heart.", } AddMinimapAtlas("images/map_icons/YunoGasai.xml") -- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL. AddModCharacter("YunoGasai", "FEMALE") I do have '=' on that line Edited July 25, 2016 by Kasu Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796850 Share on other sites More sharing options...
IvanX Posted July 25, 2016 Share Posted July 25, 2016 I believe you have... -Yuno Recipes An attempt to substract Yuno with floating Recipes instead of actually having a comment line On line 139. Do you not use an advanced editor to highlight code for you? I recommend you try Atom, just need to install LUA language package to it, and you won't experience such issues. Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796872 Share on other sites More sharing options...
DarkXero Posted July 25, 2016 Share Posted July 25, 2016 6 hours ago, IvanX said: local var1 <-- var 1 is declared but no initial value is given. Thus an error, expected '=' found another 'local' local var2 = ... Doing local a local b = 1 if b == 1 then a = 2 end print(a) print(b) is valid. You can declare locals and define them later. The value for the "undefined" variable is not undefined, it's nil. Useful to extend the scope of the variable and not make it a global, and instead of passing it as a parameter everywhere. Also refer to the definition of local function: https://www.lua.org/pil/6.2.html Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796875 Share on other sites More sharing options...
IvanX Posted July 25, 2016 Share Posted July 25, 2016 (edited) @DarkHero, You're right! I've just been trying to run scenarios in my head that would point on '=' expected near 'local'. That was stupid to assume that you can't leave local variable nil Edited July 25, 2016 by IvanX Link to comment https://forums.kleientertainment.com/forums/topic/69095-need-help-fixing-a-simple-bug-expected-near-local/#findComment-796876 Share on other sites More sharing options...
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