GreatSound Posted July 23, 2016 Share Posted July 23, 2016 I want my character to glow in the dark but the radius of the glow be as big as the thermal stones glow Link to comment https://forums.kleientertainment.com/forums/topic/69066-glow-in-dark/ Share on other sites More sharing options...
IvanX Posted July 25, 2016 Share Posted July 25, 2016 (edited) One way to do this would be adding the following into the 'fn' function for your character: That seems to be something simillar to components. inst.entity:AddLight() inst.Light:SetFalloff(1) inst.Light:SetRadius(1) inst.Light:SetColour(180/255, 195/255, 150/255) inst.Light:SetIntensity(0) inst.Light:Enable(false) inst.Light:EnableClientModulation(true) -- probably something to reduce network Another way that is found within heatrock prefab: inst.Light = SpawnPrefab("myplayerlight") -- this one is inserted into your character prefab's fn. ... local function lightfn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddLight() inst.entity:AddNetwork() inst:AddTag("FX") -- that tag is probably causing the prefab to act as a visual modifier, aka always docking on the parent prefab, and being transparent, unclickable inst.Light:SetRadius(.6) inst.Light:SetFalloff(1) inst.Light:SetIntensity(.5) inst.Light:SetColour(235 / 255, 165 / 255, 12 / 255) inst.Light:Enable(false) inst.entity:SetPristine() -- that stuff tells the game that the entire code above should be ran on both client and the server, thus no networking isrequired if not TheWorld.ismastersim then return inst end inst.persists = false -- tells the game not to save these prefabs return inst end return Prefab("myplayerlight", lightfn) myplayerlight along with lightfn may be renamed the way you like it and either added as a separate prefab. Or addd in your character prefab, to do the latter, you need to return both prefabs at the end, like return Prefab("myplayerprefab", fn), Prefab("myplayerlight", lightfn) Edited July 25, 2016 by IvanX Link to comment https://forums.kleientertainment.com/forums/topic/69066-glow-in-dark/#findComment-796859 Share on other sites More sharing options...
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