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Warnings in log, reason to worry?


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Hi,

 

I have quite alot "warnings" messages in my client logfile. Is this something I have to worry about or are several messages normal?

No Mods enabled:

- [00:00:39]: Warning! Could not find a spot for Maxwell6 in node Badlands:BG_23:BGBadlands    

- Warning! Could not find a spot for Rotted Base in node Squeltch:5:Marsh

- Warning! Could not find a spot for MooseNest in node Speak to the king:4:DeepDeciduous   

 

 

And for some mods, e.g the Gesture wheel mod http://steamcommunity.com/sharedfiles/filedetails/?id=352373173, I have the entry:

- Could not load mod_config_data/modconfiguration_workshop-352373173

What does this mean? Why?

- Or the warning from smart crockpot mod:

WARNING: Positional Action parameters are deprecated. Please pass action a table instead.

Will the mod still work? Or should'nt I use it?

6 hours ago, Serpens said:

No Mods enabled:

- [00:00:39]: Warning! Could not find a spot for Maxwell6 in node Badlands:BG_23:BGBadlands    

- Warning! Could not find a spot for Rotted Base in node Squeltch:5:Marsh

- Warning! Could not find a spot for MooseNest in node Speak to the king:4:DeepDeciduous  

This means the game's procedural generation added random stuff in your world (during world generation) in a way that there's no more spawning space for those set pieces. Create a new world if that bothers you. It can happen. It can happen to other stuff.

It could happen to things like the Pig King or the Florid Postern before, but now the world restarts if the Pig King or the Florid Postern fail to spawn.

6 hours ago, Serpens said:

- Could not load mod_config_data/modconfiguration_workshop-352373173

What does this mean? Why?

Some mods can be configured. That configuration gets saved in such a file. In the mod_config_data folder in the client_save or save (of a server) folder.

It means the mod looks for data to load, but there isn't any. Nothing to worry about.

6 hours ago, Serpens said:

- Or the warning from smart crockpot mod:

WARNING: Positional Action parameters are deprecated. Please pass action a table instead.

Will the mod still work? Or should'nt I use it?

In general, yes. When Klei deprecates something, it keeps the old version of it but adds a warning.

So it should work. For now.

This warning isn't meant for you, it's meant for the mod creator to update their mod and use non deprecated methods.

No reason you shouldn't use the mod.

@DarkXero thank you very much!

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It could happen to things like the Pig King or the Florid Postern before, but now the world restarts if the Pig King or the Florid Postern fail to spawn.

Good to know that it restarts if important things are missing. :)

 

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Some mods can be configured. That configuration gets saved in such a file. In the mod_config_data folder in the client_save or save (of a server) folder.

It means the mod looks for data to load, but there isn't any. Nothing to worry about.

Ah, so if I do not change the settings, the data folder is not created, so the default values will be used. thanks :)

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In general, yes. When Klei deprecates something, it keeps the old version of it but adds a warning.

So it should work. For now.

This warning isn't meant for you, it's meant for the mod creator to update their mod and use non deprecated methods.

No reason you shouldn't use the mod.

Okay :) I only wanted to make sure that the mod will work without bugs. Because otherwise I would try to fix it for myself (I'm able to code lua). Thanks :)

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