Mario384 Posted June 27, 2016 Share Posted June 27, 2016 Okay, basically, I have a custom character, and everything works fine animation-wise, until I wear a hat, and then the face goes to the far bottom-right. How can I fix this? Link to comment Share on other sites More sharing options...
RyanandLink Posted June 27, 2016 Share Posted June 27, 2016 Check if your headbase_hat files are the right resolutions (I think it should be the same as all the headbase files). Does it also do this in Spriter? Link to comment Share on other sites More sharing options...
Mario384 Posted June 28, 2016 Author Share Posted June 28, 2016 46 minutes ago, RyanandLink said: Check if your headbase_hat files are the right resolutions (I think it should be the same as all the headbase files). Does it also do this in Spriter? No, it doesn't. However, I just fixed it using a custom work-around, so I have solved the issue. local function Equip(inst) local head = inst.components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD) if head then inst.AnimState:Show("HEAD") inst.AnimState:Hide("HEAD_HAT") end if not head then inst.AnimState:Hide("HAT_HAIR") end end inst:ListenForEvent("equip", Equip) Link to comment Share on other sites More sharing options...
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