NexBrady Posted June 13, 2016 Share Posted June 13, 2016 I was trying to make my self a custom beard for my custom character so I used this tutorial I've done everything it said but when I go into game I get this error and this is my brady.lua Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), Asset( "ANIM", "anim/brady_beard.zip" ), } local prefabs = { "book_birds", "book_tentacles", "book_gardening", "book_sleep", "book_brimstone", "beardhair", } -- Custom starting items local start_inv = { "tentaclespike" } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "brady_speed_mod", 1) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "brady_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "brady.tex" ) inst:AddTag("insomniac") inst:AddTag("bookbuilder") --reader (from reader component) added to pristine state for optimization inst:AddTag("reader") end local funtion OnResetBeard(inst) inst.AnimState:ClearOverrideSymbol("beard") end local BEARD_DAYS = { 4, 8, 16 } local BEARD_BITS = { 1, 3, 9 } local function OnGrowShortBeard(inst) inst.AnimState:OverrideSymbol("beard", "brady_beard", "beard_short") inst.components.beard.bits = BEARD_BITS[1] end local function OnGrowMediumBeard(inst) inst.AnimState:OverrideSymbol("beard", "brady_beard", "beard_medium") inst.components.beard.bits = BEARD_BITS[2] end local function OnGrowLongBeard(inst) inst.AnimState:OverrideSymbol("beard", "brady_beard", "beard_long") inst.components.beard.bits = BEARD_BITS[3] end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) inst:AddComponent("beard") inst.components.beard.onreset = OnResetBeard inst.components.beard.prize = "beardhair" inst.components.beard:AddCallback(BEARD_DAYS[1], OnGrowShortBeard) inst.components.beard:AddCallback(BEARD_DAYS[2], OnGrowMediumBeard) inst.components.beard:AddCallback(BEARD_DAYS[3], OnGrowLongBeard) -- choose which sounds this character will play inst.soundsname = "wolfgang" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload inst:AddComponent("reader") inst.components.eater.stale_hunger = TUNING.WICKERBOTTOM_STALE_FOOD_HUNGER inst.components.eater.stale_health = TUNING.WICKERBOTTOM_STALE_FOOD_HEALTH inst.components.eater.spoiled_hunger = TUNING.WICKERBOTTOM_SPOILED_FOOD_HUNGER inst.components.eater.spoiled_health = TUNING.WICKERBOTTOM_SPOILED_FOOD_HEALTH inst.components.sanity:SetMax(TUNING.WICKERBOTTOM_SANITY) inst.components.builder.science_bonus = 1 end return MakePlayerCharacter("brady", prefabs, assets, common_postinit, master_postinit, start_inv) please help Link to comment https://forums.kleientertainment.com/forums/topic/68162-really-need-help-please-read/ Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 (edited) you have a typo: local funtion OnResetBeard(inst) ^ change to function Edited June 13, 2016 by Aquaterion Link to comment https://forums.kleientertainment.com/forums/topic/68162-really-need-help-please-read/#findComment-783610 Share on other sites More sharing options...
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