NexBrady Posted June 13, 2016 Share Posted June 13, 2016 I'm currently trying to make a custom character for Dont starve together using the new custom character template. I open dont starve and make a world and when I get to the pick character section I click the character and press continue but when I press continue I just go to a blank screen which shows in this gif.... Please help me ~ Brady Link to comment Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 Posting your clientlog after crashing could be helpful (Documents/Klei/DontStarveTogether/clientlog.txt) Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 5 minutes ago, Aquaterion said: Posting your clientlog after crashing could be helpful (Documents/Klei/DontStarveTogether/clientlog.txt) [00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 180846 [00:00:00]: Current time: Mon Jun 13 14:21:20 2016 [00:00:00]: Don't Starve Together: 180846 WIN32_STEAM [00:00:00]: Build Date: 704 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing Minidump handler [00:00:00]: ....Done [00:00:00]: Initializing Steam [00:00:00]: Steam AppBuildID: 1175668 [00:00:00]: Steam BetaName(Branch): [] [00:00:00]: ....Done [00:00:00]: Fixing DPI [00:00:00]: ...Done [00:00:00]: THREAD - started 'GAClient' (12304) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:10]: ProfileIndex:4.58 [00:00:10]: [Connect] PendingConnection::Reset(true) [00:00:10]: Network tick rate: U=15(2), D=0 [00:00:10]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall. [00:00:10]: WindowsFirewall - Application already authorized [00:00:10]: THREAD - started 'ConsoleInput' (13180) [00:00:10]: loaded ping_cache [00:00:10]: Offline user ID: OU_76561198117352305 [00:00:10]: SteamID: 76561198117352305 [00:00:10]: cGame::InitializeOnMainThread [00:00:10]: WindowManager::Initialize [00:00:10]: CreateWindow: Requesting 1676,987 - 5/6/5 - -1/-1/-1 - 0 [00:00:10]: CreateEGLContext: 12 configs found [00:00:10]: 0: 8/8/8 - 0/ 0/ 0 - 0 [00:00:10]: 1: 8/8/8 - 0/16/ 0 - 0 [00:00:10]: 2: 8/8/8 - 0/24/ 0 - 0 [00:00:10]: 3: 8/8/8 - 0/24/ 8 - 0 [00:00:10]: 4: 5/5/5 - 0/ 0/ 0 - 0 [00:00:10]: 5: 5/5/5 - 0/16/ 0 - 0 [00:00:10]: 6: 5/5/5 - 0/24/ 0 - 0 [00:00:10]: 7: 5/5/5 - 0/24/ 8 - 0 [00:00:10]: 8: 8/8/8 - 8/ 0/ 0 - 0 [00:00:10]: 9: 8/8/8 - 8/16/ 0 - 0 [00:00:10]: 10: 8/8/8 - 8/24/ 0 - 0 [00:00:10]: 11: 8/8/8 - 8/24/ 8 - 0 [00:00:10]: RestoreWindowPosition [00:00:10]: Saved Client Pos (0 x 23) [00:00:10]: Adjusted Window Pos (-8 x -8) [00:00:10]: EnsureWindowOnScreen [00:00:10]: All good. [00:00:10]: GLInfo [00:00:10]: ~~~~~~ [00:00:10]: GL_VENDOR: Google Inc. [00:00:10]: GL_RENDERER: ANGLE (NVIDIA GeForce GT 640 ) [00:00:10]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249) [00:00:10]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249) [00:00:10]: THREAD - started 'WindowsInputManager' (544) [00:00:10]: OpenGL extensions (19, 19): [00:00:10]: GL_ANGLE_depth_texture [00:00:10]: GL_ANGLE_framebuffer_blit [00:00:10]: GL_ANGLE_framebuffer_multisample [00:00:10]: GL_ANGLE_instanced_arrays [00:00:10]: GL_ANGLE_pack_reverse_row_order [00:00:10]: GL_ANGLE_texture_compression_dxt3 [00:00:10]: GL_ANGLE_texture_compression_dxt5 [00:00:10]: GL_ANGLE_texture_usage [00:00:10]: GL_ANGLE_translated_shader_source [00:00:10]: GL_EXT_read_format_bgra [00:00:10]: GL_EXT_robustness [00:00:10]: GL_EXT_texture_compression_dxt1 [00:00:10]: GL_EXT_texture_format_BGRA8888 [00:00:10]: GL_EXT_texture_storage [00:00:10]: GL_OES_get_program_binary [00:00:10]: GL_OES_packed_depth_stencil [00:00:10]: GL_OES_rgb8_rgba8 [00:00:10]: GL_OES_standard_derivatives [00:00:10]: GL_OES_texture_npot [00:00:10]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:10]: GL_MAX_TEXTURE_IMAGE_UNITS = 16 [00:00:10]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:10]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:10]: GL_MAX_VARYING_VECTORS = 10 [00:00:10]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:10]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254 [00:00:10]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4 [00:00:10]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221 [00:00:10]: 4 compressed texture formats [00:00:10]: texture format 0x83f0 [00:00:10]: texture format 0x83f1 [00:00:10]: texture format 0x83f2 [00:00:10]: texture format 0x83f3 [00:00:11]: Renderer initialize: Okay [00:00:11]: AnimManager initialize: Okay [00:00:11]: Buffers initialize: Okay [00:00:11]: cDontStarveGame::DoGameSpecificInitialize() [00:00:11]: GameSpecific initialize: Okay [00:00:11]: cGame::StartPlaying [00:00:11]: LOADING LUA [00:00:11]: DoLuaFile scripts/main.lua [00:00:11]: DoLuaFile loading buffer scripts/main.lua [00:00:12]: running main.lua [00:00:12]: loaded modindex [00:00:12]: WARNING: icon paths for mod workshop-478005098 (Craftable Gears) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:12]: ModIndex: Beginning normal load sequence. [00:00:13]: LOADING LUA SUCCESS [00:00:13]: PlayerDeaths loaded morgue 1909 [00:00:13]: PlayerHistory loaded player_history 6604 [00:00:13]: bloom_enabled false [00:00:13]: loaded saveindex [00:00:13]: OnFilesLoaded() [00:00:13]: OnUpdatePurchaseStateComplete [00:00:15]: Load FE [00:00:16]: Load FE: done [00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/blocklist.txt (Failure) [00:00:16]: OnLoadPermissionList: APP:Klei//DoNotStarveTogether/client_save/adminlist.txt (Failure) [00:00:16]: OnLoadUserIdList: APP:Klei//DoNotStarveTogether/client_save/whitelist.txt (Failure) [00:00:16]: SimLuaProxy::QueryServer() [00:00:16]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:17]: [Steam] Auth Session Ticket requested... [00:00:17]: [Steam] Got Auth Session Ticket [00:00:18]: [200] Account Communication Success (3) [00:00:18]: loaded inventory_cache [00:00:18]: Logging in as KU_dy9UgUn3 [00:00:19]: loaded inventory_cache [00:00:20]: SimLuaProxy::QueryServer() [00:00:20]: EResult 15, 373991022 [00:00:20]: Failed getting mod details. [00:00:22]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20} [00:00:22]: Frontend-Unloading mod 'all'. [00:00:22]: FrontendLoadMod Brady [00:00:22]: Could not load mod_config_data/modconfiguration_Brady [00:00:22]: Fontend-Loading mod: Brady (Brady's Private Mod) Version:1.2.3 [00:00:22]: Mod: Brady (Brady's Private Mod) Loading modworldgenmain.lua [00:00:22]: Mod: Brady (Brady's Private Mod) Mod had no modworldgenmain.lua. Skipping. [00:00:26]: Frontend-Unloading mod 'all'. [00:00:27]: DownloadPublishedFileV2() [00:00:27]: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file 373991022 [00:00:29]: EResult 15, 373991022 [00:00:29]: Failed getting mod details. [00:00:31]: FrontendLoadMod Brady [00:00:31]: Could not load mod_config_data/modconfiguration_Brady [00:00:31]: Fontend-Loading mod: Brady (Brady's Private Mod) Version:1.2.3 [00:00:31]: Mod: Brady (Brady's Private Mod) Loading modworldgenmain.lua [00:00:31]: Mod: Brady (Brady's Private Mod) Mod had no modworldgenmain.lua. Skipping. [00:00:33]: Could not load mod_config_data/modconfiguration_Brady [00:00:33]: Not applying level data overrides. [00:00:33]: Not applying world gen overrides. [00:00:33]: Network tick rate: U=15(2), D=0 [00:00:33]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:33]: About to start a server with the following settings: [00:00:33]: Dedicated: false [00:00:33]: Online: true [00:00:33]: Passworded: false [00:00:33]: ServerPort: 10999 [00:00:33]: SteamAuthPort: 8766 [00:00:33]: SteamMasterServerPort: 27016 [00:00:33]: ClanID: false [00:00:33]: ClanOnly: false [00:00:33]: ClanAdmin: false [00:00:33]: LanOnly: false [00:00:33]: FriendsOnly: true [00:00:33]: EnableAutosaver: true [00:00:33]: PVP: false [00:00:33]: MaxPlayers: 6 [00:00:33]: GameMode: survival [00:00:33]: OverridenDNS: [00:00:33]: PauseWhenEmpty: true [00:00:33]: VoteEnabled: false [00:00:33]: InternetBroadcasting: true [00:00:33]: Intent: social [00:00:33]: [Warning] Could not confirm port 10999 is open in the firewall. [00:00:33]: Could not load mod_config_data/modconfiguration_Brady [00:00:33]: Online Server Started on port: 10999 [00:00:35]: Collecting garbage... [00:00:35]: lua_gc took 0.02 seconds [00:00:35]: ~ShardLuaProxy() [00:00:35]: ~ItemServerLuaProxy() [00:00:35]: ~InventoryLuaProxy() [00:00:35]: ~NetworkLuaProxy() [00:00:35]: ~SimLuaProxy() [00:00:35]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:00:35]: lua_close took 0.03 seconds [00:00:35]: ReleaseAll [00:00:35]: ReleaseAll Finished [00:00:35]: cGame::StartPlaying [00:00:35]: LOADING LUA [00:00:35]: DoLuaFile scripts/main.lua [00:00:35]: DoLuaFile loading buffer scripts/main.lua [00:00:35]: running main.lua [00:00:35]: loaded modindex [00:00:35]: WARNING: icon paths for mod workshop-478005098 (Craftable Gears) are not valid. Got icon_atlas="modicon.xml" and icon="modicon.tex". Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. [00:00:35]: ModIndex: Beginning normal load sequence. [00:00:35]: ModIndex:GetModsToLoad inserting moddir, Brady [00:00:35]: Could not load mod_config_data/modconfiguration_Brady [00:00:35]: Loading mod: Brady (Brady's Private Mod) Version:1.2.3 [00:00:35]: Mod: Brady (Brady's Private Mod) Loading modworldgenmain.lua [00:00:35]: Mod: Brady (Brady's Private Mod) Mod had no modworldgenmain.lua. Skipping. [00:00:35]: Mod: Brady (Brady's Private Mod) Loading modmain.lua [00:00:35]: LOADING LUA SUCCESS [00:00:35]: PlayerDeaths loaded morgue 1909 [00:00:35]: PlayerHistory loaded player_history 6604 [00:00:35]: bloom_enabled false [00:00:35]: loaded saveindex [00:00:35]: OnFilesLoaded() [00:00:35]: OnUpdatePurchaseStateComplete [00:00:35]: Load Slot: ... generating new world [00:00:35]: WorldSim::SimThread::SimThread() [00:00:35]: ABOUT TO INSTALL STACKTRACE [00:00:35]: DoLuaFile scripts/stacktrace.lua [00:00:35]: DoLuaFile loading buffer scripts/stacktrace.lua [00:00:35]: INSTALLED STACKTRACE [00:00:35]: WorldSim::SimThread::SimThread() complete [00:00:35]: THREAD - started 'WorldSim' (14276) [00:00:35]: WorldSim::SimThread::Main() [00:00:35]: DoLuaFile scripts/worldgen_main.lua [00:00:35]: DoLuaFile loading buffer scripts/worldgen_main.lua [00:00:35]: ModIndex: Load sequence finished successfully. [00:00:35]: Reset() returning [00:00:35]: DLC enabled : false [00:00:35]: ModIndex:GetModsToLoad inserting modname, Brady [00:00:35]: Loading mod: Brady (Brady's Private Mod) Version:1.2.3 [00:00:35]: Mod: Brady (Brady's Private Mod) Loading modworldgenmain.lua [00:00:35]: Mod: Brady (Brady's Private Mod) Mod had no modworldgenmain.lua. Skipping. [00:00:35]: running worldgen_main.lua [00:00:35]: SEED = 1465836715 [00:00:35]: Generating world with these parameters: [00:00:35]: level_type SURVIVAL [00:00:35]: level_data: [00:00:35]: K: 1 V: table: 26022E10 [00:00:35]: K: desc V: The standard Don't Starve experience. [00:00:35]: K: hideminimap V: false [00:00:35]: K: id V: SURVIVAL_TOGETHER [00:00:35]: K: location V: forest [00:00:35]: K: max_playlist_position V: 999 [00:00:35]: K: min_playlist_position V: 0 [00:00:35]: K: name V: Default [00:00:35]: K: numrandom_set_pieces V: 5 [00:00:35]: K: override_level_string V: false [00:00:35]: K: overrides V: table: 26023810 [00:00:35]: K: alternatehunt V: default [00:00:35]: K: angrybees V: default [00:00:35]: K: autumn V: default [00:00:35]: K: bearger V: default [00:00:35]: K: beefalo V: default [00:00:35]: K: beefaloheat V: default [00:00:35]: K: bees V: default [00:00:35]: K: berrybush V: default [00:00:35]: K: birds V: default [00:00:35]: K: boons V: default [00:00:35]: K: branching V: default [00:00:35]: K: butterfly V: default [00:00:35]: K: buzzard V: default [00:00:35]: K: cactus V: default [00:00:35]: K: carrot V: default [00:00:35]: K: catcoon V: default [00:00:35]: K: chess V: default [00:00:35]: K: day V: default [00:00:35]: K: deciduousmonster V: default [00:00:35]: K: deerclops V: default [00:00:35]: K: dragonfly V: default [00:00:35]: K: flint V: default [00:00:35]: K: flowers V: default [00:00:35]: K: frograin V: default [00:00:35]: K: goosemoose V: default [00:00:35]: K: grass V: default [00:00:35]: K: houndmound V: default [00:00:35]: K: hounds V: default [00:00:35]: K: hunt V: default [00:00:35]: K: krampus V: default [00:00:35]: K: layout_mode V: LinkNodesByKeys [00:00:35]: K: liefs V: default [00:00:35]: K: lightning V: default [00:00:35]: K: lightninggoat V: default [00:00:35]: K: loop V: default [00:00:35]: K: lureplants V: default [00:00:35]: K: marshbush V: default [00:00:35]: K: merm V: default [00:00:35]: K: meteorshowers V: default [00:00:35]: K: meteorspawner V: default [00:00:35]: K: moles V: default [00:00:35]: K: mushroom V: default [00:00:35]: K: penguins V: default [00:00:35]: K: perd V: default [00:00:35]: K: pigs V: default [00:00:35]: K: ponds V: default [00:00:35]: K: prefabswaps V: default [00:00:35]: K: prefabswaps_start V: default [00:00:35]: K: rabbits V: default [00:00:35]: K: reeds V: default [00:00:35]: K: regrowth V: default [00:00:35]: K: roads V: default [00:00:35]: K: rock V: default [00:00:35]: K: rock_ice V: default [00:00:35]: K: sapling V: default [00:00:35]: K: season_start V: default [00:00:35]: K: spiders V: default [00:00:35]: K: spring V: default [00:00:35]: K: start_location V: default [00:00:35]: K: summer V: default [00:00:35]: K: tallbirds V: default [00:00:35]: K: task_set V: default [00:00:35]: K: tentacles V: default [00:00:35]: K: touchstone V: default [00:00:35]: K: trees V: default [00:00:35]: K: tumbleweed V: default [00:00:35]: K: walrus V: default [00:00:35]: K: weather V: default [00:00:35]: K: wildfires V: default [00:00:35]: K: winter V: default [00:00:35]: K: world_size V: default [00:00:35]: K: wormhole_prefab V: wormhole [00:00:35]: K: random_set_pieces V: table: 26023568 [00:00:35]: K: 1 V: Chessy_1 [00:00:35]: K: 2 V: Chessy_2 [00:00:35]: K: 3 V: Chessy_3 [00:00:35]: K: 4 V: Chessy_4 [00:00:35]: K: 5 V: Chessy_5 [00:00:35]: K: 6 V: Chessy_6 [00:00:35]: K: 7 V: ChessSpot1 [00:00:35]: K: 8 V: ChessSpot2 [00:00:35]: K: 9 V: ChessSpot3 [00:00:35]: K: 10 V: Maxwell1 [00:00:35]: K: 11 V: Maxwell2 [00:00:35]: K: 12 V: Maxwell3 [00:00:35]: K: 13 V: Maxwell4 [00:00:35]: K: 14 V: Maxwell5 [00:00:35]: K: 15 V: Maxwell6 [00:00:35]: K: 16 V: Maxwell7 [00:00:35]: K: 17 V: Warzone_1 [00:00:35]: K: 18 V: Warzone_2 [00:00:35]: K: 19 V: Warzone_3 [00:00:35]: K: required_prefabs V: table: 26022DC0 [00:00:35]: K: 1 V: multiplayer_portal [00:00:35]: K: substitutes V: table: 260235B8 [00:00:35]: K: version V: 2 [00:00:35]: ####### # # Generating SURVIVAL Mode Level # ####### [00:00:35]: Maxwell2 added to Mole Colony Deciduous [00:00:35]: Maxwell2 added to For a nice walk [00:00:35]: ChessSpot2 added to Forest hunters [00:00:35]: Maxwell6 added to Dig that rock [00:00:35]: Chessy_2 added to Befriend the pigs [00:00:35]: New size: 425 default [00:00:35]: Creating story... [00:00:35]: LinkNodesByKeys [00:00:35]: Finding valid start task... [00:00:35]: ...picked Make a pick [00:00:35]: Has start node Clearing [00:00:35]: Baking map... 425 [00:00:35]: [WorldSimActual::GenerateVoronoiMap] [00:00:35]: GenerateVoronoiMap [1]: [00:00:35]: ...Done. [00:00:35]: [AddEmptyNodes] [00:00:35]: GenerateVoronoiMap [100]: [00:00:38]: ...Done. [00:00:38]: [WorldSimActual::GenerateVoronoiMap] complete [success] [00:00:38]: [WorldSimActual::ConvertToTileMap] [00:00:38]: [ConvertToTileMap] [00:00:38]: [WorldSimActual::ConvertToTileMap] complete [00:00:38]: [WorldSimActual::SeparateIslands] [00:00:38]: [SeparateIslands] [00:00:38]: [WorldSimActual::SeparateIslands] complete [00:00:38]: Map Baked! [00:00:38]: [WorldSimActual::ForceConnectivity] [00:00:38]: [GenerateLandmasses] [00:00:38]: [MergeConnectedLandmasses] true [00:00:38]: [WorldSimActual::ForceConnectivity] complete [00:00:38]: [GetWormholesExtra] connected 0 unconnected 1 [00:00:38]: [GetWormholesExtra] after: connected 1 unconnected 0 [00:00:38]: [GetWormholesExtra] pushed 0 wormholes [00:00:38]: [WorldSimActual::DrawRoads] [00:00:38]: [DrawRoads] [00:00:38]: [WorldSimActual::DrawRoads] complete [00:00:38]: Encoding... [00:00:38]: Encoding... DONE [00:00:38]: Checking Tags [00:00:38]: Populating voronoi... [00:00:39]: Warning! Could not find a spot for Beefalo Farm in node Great Plains:BG_47:BGSavanna [00:00:39]: Warning! Could not find a spot for Maxwell2 in node Mole Colony Deciduous:0:DeciduousClearing [00:00:39]: Warning! Could not find a spot for MooseNest in node Befriend the pigs:1:Marsh [00:00:39]: disconnected tiles... 0 [00:00:39]: PREFAB SWAP SELECTION: regular grass [00:00:39]: PREFAB SWAP SELECTION: regular rocks [00:00:39]: PREFAB SWAP SELECTION: regular twigs [00:00:39]: PREFAB SWAP SELECTION: regular berries [00:00:40]: Done forest map gen! [00:00:40]: Checking map... [00:00:40]: Generation complete [00:00:40]: WorldSim::SimThread::Main() complete [00:00:40]: Serializing world: session/41496CF07421934D/0000000002 [00:00:40]: Unload FE [00:00:40]: Unload FE done [00:00:41]: Mod: Brady (Brady's Private Mod) Registering prefabs [00:00:41]: Mod: Brady (Brady's Private Mod) Registering prefab file: prefabs/brady [00:00:41]: Mod: Brady (Brady's Private Mod) esctemplate [00:00:41]: Mod: Brady (Brady's Private Mod) Registering prefab file: prefabs/brady_none [00:00:41]: Mod: Brady (Brady's Private Mod) brady_none [00:00:41]: Mod: Brady (Brady's Private Mod) Registering default mod prefab [00:00:42]: LOAD BE [00:00:44]: LOAD BE: done [00:00:44]: Begin Session: 41496CF07421934D [00:00:44]: saving to server_temp/server_save [00:00:44]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:44]: MiniMapComponent::AddAtlas( ../mods/Brady/images/map_icons/brady.xml ) [00:00:44]: Could not preload undefined prefab 0xe8ad4c66 (brady) [00:00:44]: Loading Nav Grid [00:00:46]: Can't find prefab spawnpoint [00:00:46]: SpawnSaveRecord [nil, spawnpoint] FAILED [00:00:49]: Reconstructing topology [00:00:49]: ...Sorting points [00:00:49]: ...Sorting edges [00:00:49]: ...Connecting nodes [00:00:49]: ...Validating connections [00:00:49]: ...Housekeeping [00:00:49]: ...Done! [00:00:49]: 1 uploads added to server. From server_temp [00:00:49]: Telling Client our new session identifier: 41496CF07421934D [00:00:50]: Validating portal[1] <-> <nil>[1] (inactive) [00:00:50]: Validating portal[2] <-> <nil>[2] (inactive) [00:00:50]: Validating portal[3] <-> <nil>[3] (inactive) [00:00:50]: Validating portal[4] <-> <nil>[4] (inactive) [00:00:50]: Validating portal[5] <-> <nil>[5] (inactive) [00:00:50]: Validating portal[6] <-> <nil>[6] (inactive) [00:00:50]: Validating portal[7] <-> <nil>[7] (inactive) [00:00:50]: Attempting to send resume request [00:00:50]: Resuming user: session/41496CF07421934D/KU_dy9UgUn3_ [00:00:50]: ReceiveResumeNotification [00:00:50]: Deleting user: session/41496CF07421934D/KU_dy9UgUn3_/0000000003 [00:00:50]: Validating portal[8] <-> <nil>[8] (inactive) [00:00:50]: Validating portal[9] <-> <nil>[9] (inactive) [00:00:50]: Validating portal[10] <-> <nil>[10] (inactive) [00:01:09]: Spawn request: brady from [Host] Canaaddaa [00:01:09]: Skin request: (brady_none) (body_cardigan_black_jet) () (legs_pants_basic_black_scribble) () [00:01:09]: Invalid spawn request, defaulting to brady [00:01:09]: Can't find prefab brady [00:06:34]: unloading prefabs for mod MOD_Brady [00:06:34]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:06:34]: Collecting garbage... [00:06:34]: lua_gc took 0.12 seconds [00:06:34]: ~ShardLuaProxy() [00:06:34]: ~ItemServerLuaProxy() [00:06:34]: ~InventoryLuaProxy() [00:06:34]: ~NetworkLuaProxy() [00:06:34]: ~SimLuaProxy() [00:06:34]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:06:34]: lua_close took 0.25 seconds [00:06:35]: SteamWorkshop::CancelDownloads clearing all unfinished downloads [00:06:35]: [Steam] Auth ticket cancelled [00:06:35]: Manager - ORPHANED UNKNOWN RESOURCES: [00:06:35]: shaders/ui_yuv.ksh - 1 [00:06:35]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:06:35]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:06:35]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:06:35]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:06:35]: CurlRequestManager::ClientThread::Main() complete [00:06:35]: HttpClient2 discarded 1 callbacks. [00:06:35]: Shutting down I didnt know how much to put down so I put the whole thing down Link to comment Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 seems like the prefab "brady" has an issue, post your brady.lua (in a spoiler tag this time if possible) Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 4 minutes ago, Aquaterion said: seems like the prefab "brady" has an issue, post your brady.lua (in a spoiler tag this time if possible) Spoiler local MakePlayerCharacter = require "prefabs/player_common" local assets = { Asset("SCRIPT", "scripts/prefabs/player_common.lua"), } local prefabs = {} -- Custom starting items local start_inv = { } -- When the character is revived from human local function onbecamehuman(inst) -- Set speed when reviving from ghost (optional) inst.components.locomotor:SetExternalSpeedMultiplier(inst, "brady_speed_mod", 1) end local function onbecameghost(inst) -- Remove speed modifier when becoming a ghost inst.components.locomotor:RemoveExternalSpeedMultiplier(inst, "brady_speed_mod") end -- When loading or spawning the character local function onload(inst) inst:ListenForEvent("ms_respawnedfromghost", onbecamehuman) inst:ListenForEvent("ms_becameghost", onbecameghost) if inst:HasTag("playerghost") then onbecameghost(inst) else onbecamehuman(inst) end end -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "brady.tex" ) end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- choose which sounds this character will play inst.soundsname = "willow" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.health:SetMaxHealth(150) inst.components.hunger:SetMax(150) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = 1 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("brady", prefabs, assets, common_postinit, master_postinit, start_inv) there you go Link to comment Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 Hmm I see no issues, maybe its something in modmain.lua or a missing(or wrongly named) file Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 I'll post the modmain.lua Spoiler PrefabFiles = { "brady", "brady_none", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/brady.tex" ), Asset( "ATLAS", "images/saveslot_portraits/brady.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/brady.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/brady.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/brady_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/brady_silho.xml" ), Asset( "IMAGE", "bigportraits/brady.tex" ), Asset( "ATLAS", "bigportraits/brady.xml" ), Asset( "IMAGE", "images/map_icons/brady.tex" ), Asset( "ATLAS", "images/map_icons/brady.xml" ), Asset( "IMAGE", "images/avatars/avatar_brady.tex" ), Asset( "ATLAS", "images/avatars/avatar_brady.xml" ), Asset( "IMAGE", "images/avatars/avatar_ghost_brady.tex" ), Asset( "ATLAS", "images/avatars/avatar_ghost_brady.xml" ), Asset( "IMAGE", "images/avatars/self_inspect_brady.tex" ), Asset( "ATLAS", "images/avatars/self_inspect_brady.xml" ), Asset( "IMAGE", "images/names_brady.tex" ), Asset( "ATLAS", "images/names_brady.xml" ), Asset( "IMAGE", "bigportraits/brady_none.tex" ), Asset( "ATLAS", "bigportraits/brady_none.xml" ), } local require = GLOBAL.require local STRINGS = GLOBAL.STRINGS -- The character select screen lines STRINGS.CHARACTER_TITLES.brady = "Brady" STRINGS.CHARACTER_NAMES.brady = "Brady" STRINGS.CHARACTER_DESCRIPTIONS.brady = "*Perk 1\n*Perk 2\n*Perk 3" STRINGS.CHARACTER_QUOTES.brady = "\"Image Material!\"" -- Custom speech strings STRINGS.CHARACTERS.BRADY = require "speech_brady" -- The character's name as appears in-game STRINGS.NAMES.brady = "Esc" AddMinimapAtlas("images/map_icons/brady.xml") -- Add mod character to mod character list. Also specify a gender. Possible genders are MALE, FEMALE, ROBOT, NEUTRAL, and PLURAL. AddModCharacter("brady", "FEMALE") 6 minutes ago, Aquaterion said: Hmm I see no issues, maybe its something in modmain.lua or a missing(or wrongly named) file thats the modmain.lua, Idk if I can check a wrongly named file Link to comment Share on other sites More sharing options...
Muche Posted June 13, 2016 Share Posted June 13, 2016 The log says [00:00:41]: Mod: Brady (Brady's Private Mod) Registering prefab file: prefabs/brady [00:00:41]: Mod: Brady (Brady's Private Mod) esctemplate , which suggests that brady.lua returns esctemplate prefab, however posted brady.lua returns brady prefab. So maybe there was just some mistake copying files from editing folder to mod folder? Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 4 minutes ago, Muche said: The log says [00:00:41]: Mod: Brady (Brady's Private Mod) Registering prefab file: prefabs/brady [00:00:41]: Mod: Brady (Brady's Private Mod) esctemplate , which suggests that brady.lua returns esctemplate prefab, however posted brady.lua returns brady prefab. So maybe there was just some mistake copying files from editing folder to mod folder? could you explain that further to me? I dont really understand what you're trying to say to me and what to do sorry if I dont understand. Link to comment Share on other sites More sharing options...
Muche Posted June 13, 2016 Share Posted June 13, 2016 9 minutes ago, NexBrady said: could you explain that further to me? I dont really understand what you're trying to say to me and what to do sorry if I dont understand. I usually have one folder where I edit the files, then I copy them over to the DST/mods/whatever, so I have a backup. I thought that you might have something similar; you edited the brady.lua file in the edit folder, but the version under DST wasn't updated, so it still said esctemplate. Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 5 minutes ago, Muche said: I usually have one folder where I edit the files, then I copy them over to the DST/mods/whatever, so I have a backup. I thought that you might have something similar; you edited the brady.lua file in the edit folder, but the version under DST wasn't updated, so it still said esctemplate. do you have any ideas of what I could do? Link to comment Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 It is indeed strange, I think you should zip the whole thing, as it does seem like you forgot to remove, or rename something Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 4 minutes ago, Aquaterion said: It is indeed strange, I think you should zip the whole thing, as it does seem like you forgot to remove, or rename something I guess I could just rewatch the whole tutorial and carefully do everything? and actually make a back up folder? Link to comment Share on other sites More sharing options...
Aquaterion Posted June 13, 2016 Share Posted June 13, 2016 13 minutes ago, NexBrady said: I guess I could just rewatch the whole tutorial and carefully do everything? and actually make a back up folder? honestly, ur at the start stage, a backup for renames it pretty pointless and is not what Muche meant. I'd resuggest putting your whole mod in a zip and see if we can find your issue Link to comment Share on other sites More sharing options...
NexBrady Posted June 13, 2016 Author Share Posted June 13, 2016 Alright I decided to just restart and I ended up getting it to work so I guess this is resolved Link to comment Share on other sites More sharing options...
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