TheDrawer100 Posted May 25, 2016 Share Posted May 25, 2016 Hello there I just got into modding DST and I used a template and mostly just changed certain words and numbers so far. But the idea for my character involved a lot of things I don't know how to add in: The character should become stronger when the sanity gets lower.(Preferably I would want an animation to play and his face sprite to change, like with Wolfgang) Pigmen, catcoons etc. should try to kill the character when on low sanity Spiders should be functioning like with Webber. (feedable, can join you, don't make you insane...) I would want to add 2 new consumables only available by crafting via my character. (one raises lots of sanity in exchange for some health and the other one does the opposite.) The character should be able to make custom tools (an "axe", a "boomerang" and a "chestplate") Maybe, as an extra, he should be able to ignore the bad effects of monster meat when insane. I have been trying a few things but I couldn't really get any of this to work. If there is anyone who can/wants to help me out, I would really appreciate it and I definitly owe you some thanks. (Sorry for my English, I'm from Belgium) Thank you for taking your time to read this, TheDrawer100 Link to comment Share on other sites More sharing options...
Aquaterion Posted May 25, 2016 Share Posted May 25, 2016 For the first 1 for 2nd, inst:AddTag("monster") | which you can make it Add or Remove depending on sanity(similar to 1) for 3rd, inst:AddTag("spiderwhisperer") for 6th, inst.components.eater.strongstomach = true | same as 2nd Link to comment Share on other sites More sharing options...
TheDrawer100 Posted May 26, 2016 Author Share Posted May 26, 2016 Thanks a lot for your help! Your advise will come to good use Link to comment Share on other sites More sharing options...
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