WORLDSBIGGEST Posted May 18, 2016 Share Posted May 18, 2016 The character in my mod has fur, so I would like for her to start freezing slower and overheating faster. What would be the best way to go about it? Link to comment Share on other sites More sharing options...
DrSmugleaf Posted May 18, 2016 Share Posted May 18, 2016 (edited) 1 hour ago, WORLDSBIGGEST said: The character in my mod has fur, so I would like for her to start freezing slower and overheating faster. What would be the best way to go about it? -- Winter insulation only affects you when it's cold out, summer insulation only helps when it's warm inst.components.temperature.inherentinsulation = 60 inst.components.temperature.inherentsummerinsulation = -60 Use whatever numbers you want there. For comparison, Wilson's beard gives 15-45-135 insulation. However Wilson's insulation does affect both winter insulation and summer insulation, hurting against the latter. Edited May 18, 2016 by DrSmugleaf Link to comment Share on other sites More sharing options...
WORLDSBIGGEST Posted May 20, 2016 Author Share Posted May 20, 2016 That worked perfectly, thank you! Not to be a bother but I'm trying to code another mechanic and keep getting an error message I don't understand. Quote [00:00:57]: Mod: Mina (mina) Error loading mod! [string "../mods/Mina/modmain.lua"]:112: 'end' expected (to close 'function' at line 98) near 'local' Which refers to these lines of code: local function fn() inst:AddTag("HASHEATER") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn return inst local heats = { 50, 60, 80 } end local function GetHeatFn(inst) return heats or 40 end Basically I want other characters temperatures to increase if they're standing near her(she's a healer in the original game I made her for, this was the best way I could think of to carry that over without getting cheap), but I'm not sure what's wrong with my 'end' placement. :S Link to comment Share on other sites More sharing options...
Aquaterion Posted May 20, 2016 Share Posted May 20, 2016 (edited) 21 minutes ago, WORLDSBIGGEST said: That worked perfectly, thank you! Not to be a bother but I'm trying to code another mechanic and keep getting an error message I don't understand. Which refers to these lines of code: local function fn() inst:AddTag("HASHEATER") inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("heater") inst.components.heater.heatfn = GetHeatFn return inst local heats = { 50, 60, 80 } end local function GetHeatFn(inst) return heats or 40 end Basically I want other characters temperatures to increase if they're standing near her(she's a healer in the original game I made her for, this was the best way I could think of to carry that over without getting cheap), but I'm not sure what's wrong with my 'end' placement. :S move "local heats = { 50, 60, 80 }" to outside the function also move the GetHeatFn to above the fn function Edited May 20, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
WORLDSBIGGEST Posted May 20, 2016 Author Share Posted May 20, 2016 49 minutes ago, Aquaterion said: move "local heats = { 50, 60, 80 }" to outside the function also move the GetHeatFn to above the fn function Sorry for the slow reply, but this did the trick! thank you! (also i dont think i thanked you last time you helped me with a coding issue so a belated thanks for that too!) Link to comment Share on other sites More sharing options...
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