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anyone know what this error/crash is caused by?


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Quote

[01:40:59]: [string "scripts/prefabs/player_common.lua"]:37: bad argument #1 to 'format' (string expected, got nil)
LUA ERROR stack traceback:
    =[C]:-1 in (field) format (C) <-1--1>
    scripts/prefabs/player_common.lua:37 in (field) getspecialdescription (Lua) <29-38>
    scripts/components/inspectable.lua:57 in (method) GetDescription (Lua) <45-72>
    scripts/actions.lua:324 in (field) fn (Lua) <320-336>
    scripts/bufferedaction.lua:24 in (method) Do (Lua) <20-34>
    scripts/entityscript.lua:1212 in (method) PushBufferedAction (Lua) <1181-1224>
    scripts/components/locomotor.lua:414 in (method) PushAction (Lua) <387-438>
    scripts/components/playercontroller.lua:2401 in (method) DoAction (Lua) <2358-2405>
    scripts/components/playercontroller.lua:2535 in (method) OnRemoteLeftClick (Lua) <2502-2542>
    scripts/networkclientrpc.lua:12 in () ? (Lua) <8-17>
    =[C]:-1 in (method) CallRPC (C) <-1--1>
    scripts/networkclientrpc.lua:516 in (global) HandleRPCQueue (Lua) <507-524>
    scripts/update.lua:47 in () ? (Lua) <39-127>

normally i can relate a server crash to some mod but i cant figure out what this is caused by, anyone knows?

 

edit: ive got a hunch its either the character mod Wortox, or Wiley, is this possible?

because it was pretty stable before i used those 2

@GrandTickler The character description strings were reworked pretty heavily. My guess is that one of the character mods has a status that isn't in the default table:

        PLAYER =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
        },

and whatever strings they might've had written for them don't fit into the new description string table layout.

2 minutes ago, rezecib said:

@GrandTickler The character description strings were reworked pretty heavily. My guess is that one of the character mods has a status that isn't in the default table:


        PLAYER =
        {
            GENERIC = "Greetings, %s!",
            ATTACKER = "%s looks shifty...",
            MURDERER = "Murderer!",
            REVIVER = "%s, friend of ghosts.",
            GHOST = "%s could use a heart.",
        },

and whatever strings they might've had written for them don't fit into the new description string table layout.

thanks a lot for the quick reply, i'll remove the character mods i have in future worlds and see if that prevents the crashes :)

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