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question about TheWorld.topology.overrides command


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HI, I'm trying to reduce the setting for bats to "never", currently rare.

I used

TheWorld.topology.overrides.bats = "never"

this command into the console, but it doesn't seem to be working.

am i using the wrong command?

I used the same command format to reduce number of birds from default to rare

TheWorld.topology.overrides.birdss = "rare"

and this worked just fine.

please help!

@KimThought I'm actually a little surprised birds can be influenced that way, but it looks like the way that it works is on loading the save, it calls the relevant tuning_override function. There's no tuning_override for bats, so either that option is non-functional or only has influence at world generation.

Edit: I believe the "bats" setting, if anything, controls how many batcave prefabs spawn. So if you want to change it to "never", you could just delete all batcaves. That will be irreversible, though.

for k,v in pairs(Ents) do if v.prefab == 'batcave' then v:Remove() end end

You'll have to do this from inside the cave world.

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