CarlZalph Posted April 24, 2016 Share Posted April 24, 2016 Ahoy 'hoy. As it stands there is a fairly limited subset of the Bullet physics library we can access from the Mod API. PhysicsLuaProxy provides to us the following functions: Spoiler SetMotorVel GetMotorVel SetMotorVelOverride ClearMotorVelOverride GetMotorSpeed SetVel Stop GetVelocity SetSphere SetCapsule SetCylinder GetRadius GetHeight GetMass SetMass SetCollides GeoProbe Teleport SetActive IsActive SetDontRemoveOnSleep IsPassable CheckGridOffset GetCollisionMask SetCollisionMask GetCollisionGroup SetCollisionGroup CollidesWith ClearCollisionMask SetFriction SetRestitution SetDamping SetCollisionCallback Which is a quite nice of a list, but Bullet is able to do more. However, there is something very crucial that is missing. A cuboid shape. I'd like to request being able to create a cuboid shape that may be resized in the three axis. As well as being able to rotate any physics object- right now the capsule and cylinder are always sticking with their ends up into the sky. Link to comment Share on other sites More sharing options...
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