kelsuis Posted April 19, 2016 Share Posted April 19, 2016 I went through forum to find a way to create custom hat, but still couldn't find a way to make it visible on equip with swap. manage to create weapon, but no luck with hat. overwrite default pivot for each .png - check use "BUILD_PLAYER" with caps - check also I'm not sure about overridesymbol is this a proper one or not. I just follow the latest topic I found. owner.AnimState:OverrideSymbol("swap_hat", "white", "Hat") attach files with .scml , .png and .lua that I use. white.7z Link to comment Share on other sites More sharing options...
Aquaterion Posted April 19, 2016 Share Posted April 19, 2016 (edited) it probably has to be like this; owner.AnimState:OverrideSymbol("swap_hat", "swap_white", "swap_white") Edited April 19, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
kelsuis Posted April 19, 2016 Author Share Posted April 19, 2016 Just now, Aquaterion said: it probably has to be like this; owner.AnimState:OverrideSymbol("swap_hat", "swap_white", "swap_white") It's visible now and I was derp for days. Thank you so much. Link to comment Share on other sites More sharing options...
Aquaterion Posted April 19, 2016 Share Posted April 19, 2016 (edited) On 4/3/2016 at 8:46 PM, DarkXero said: inst.AnimState:OverrideSymbol("symbol_name", "build_name", "symbol_name_2") "symbol_name" is the name of a symbol of the build of inst you want to override. "build_name" is the name of the build where you are going to pull the new symbol to do the override. "symbol_name_2" is the name of the symbol of "build_name" that you are going to use to do the override. Example: owner.AnimState:OverrideSymbol("swap_body", "armor_wood", "swap_body") You use the symbol "swap_body" from "armor_wood" build to replace symbol "swap_body" on the build of owner (in this case, owner is a player, like Wilson; his build has a swap_body symbol) No problem ^^, For future reference Edited April 19, 2016 by Aquaterion Link to comment Share on other sites More sharing options...
kelsuis Posted April 19, 2016 Author Share Posted April 19, 2016 Just now, Aquaterion said: No problem ^^, For future reference noted Link to comment Share on other sites More sharing options...
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