kelsuis Posted April 19, 2016 Share Posted April 19, 2016 I went through forum to find a way to create custom hat, but still couldn't find a way to make it visible on equip with swap. manage to create weapon, but no luck with hat. overwrite default pivot for each .png - check use "BUILD_PLAYER" with caps - check also I'm not sure about overridesymbol is this a proper one or not. I just follow the latest topic I found. owner.AnimState:OverrideSymbol("swap_hat", "white", "Hat") attach files with .scml , .png and .lua that I use. white.7z Link to comment https://forums.kleientertainment.com/forums/topic/66461-question-on-how-to-make-proper-scml-for-custom-hat/ Share on other sites More sharing options...
Aquaterion Posted April 19, 2016 Share Posted April 19, 2016 (edited) it probably has to be like this; owner.AnimState:OverrideSymbol("swap_hat", "swap_white", "swap_white") Edited April 19, 2016 by Aquaterion Link to comment https://forums.kleientertainment.com/forums/topic/66461-question-on-how-to-make-proper-scml-for-custom-hat/#findComment-752400 Share on other sites More sharing options...
kelsuis Posted April 19, 2016 Author Share Posted April 19, 2016 Just now, Aquaterion said: it probably has to be like this; owner.AnimState:OverrideSymbol("swap_hat", "swap_white", "swap_white") It's visible now and I was derp for days. Thank you so much. Link to comment https://forums.kleientertainment.com/forums/topic/66461-question-on-how-to-make-proper-scml-for-custom-hat/#findComment-752402 Share on other sites More sharing options...
Aquaterion Posted April 19, 2016 Share Posted April 19, 2016 (edited) On 4/3/2016 at 8:46 PM, DarkXero said: inst.AnimState:OverrideSymbol("symbol_name", "build_name", "symbol_name_2") "symbol_name" is the name of a symbol of the build of inst you want to override. "build_name" is the name of the build where you are going to pull the new symbol to do the override. "symbol_name_2" is the name of the symbol of "build_name" that you are going to use to do the override. Example: owner.AnimState:OverrideSymbol("swap_body", "armor_wood", "swap_body") You use the symbol "swap_body" from "armor_wood" build to replace symbol "swap_body" on the build of owner (in this case, owner is a player, like Wilson; his build has a swap_body symbol) No problem ^^, For future reference Edited April 19, 2016 by Aquaterion Link to comment https://forums.kleientertainment.com/forums/topic/66461-question-on-how-to-make-proper-scml-for-custom-hat/#findComment-752404 Share on other sites More sharing options...
kelsuis Posted April 19, 2016 Author Share Posted April 19, 2016 Just now, Aquaterion said: No problem ^^, For future reference noted Link to comment https://forums.kleientertainment.com/forums/topic/66461-question-on-how-to-make-proper-scml-for-custom-hat/#findComment-752405 Share on other sites More sharing options...
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