asnnnnnf Posted April 12, 2016 Share Posted April 12, 2016 How is don't starve movement, pathfinding and collision implemented, I saw that when I run into an object it has an oval collision box and it somehow knows to send you to one side based on it slow then fast, how is all of this done, im a indie game designer and i only know aabb collision, ty Link to comment https://forums.kleientertainment.com/forums/topic/66280-dont-starve-programming-collision-detection/ Share on other sites More sharing options...
Mobbstar Posted April 12, 2016 Share Posted April 12, 2016 8 hours ago, asnnnnnf said: How is don't starve movement, pathfinding and collision implemented, I saw that when I run into an object it has an oval collision box and it somehow knows to send you to one side based on it slow then fast, how is all of this done, im a indie game designer and i only know aabb collision, ty Don't Starve is using a physics engine called "Bullet". Hopefully this helps. Link to comment https://forums.kleientertainment.com/forums/topic/66280-dont-starve-programming-collision-detection/#findComment-749183 Share on other sites More sharing options...
asnnnnnf Posted April 12, 2016 Author Share Posted April 12, 2016 6 hours ago, Mobbstar said: Don't Starve is using a physics engine called "Bullet". Hopefully this helps. yes it helps Link to comment https://forums.kleientertainment.com/forums/topic/66280-dont-starve-programming-collision-detection/#findComment-749297 Share on other sites More sharing options...
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